diff --git a/content/news/047/index.md b/content/news/047/index.md index f16d52908..d531e223a 100644 --- a/content/news/047/index.md +++ b/content/news/047/index.md @@ -404,6 +404,63 @@ Major features include: ## Other News +- Other game updates: + - [Idu][idu] is a game about growing simulated plants, recent updates + include addition of a GPU particle system. + - [Nanovoid][nanovoid] is a 2D tactical space shooter game, most recent features + have been added to the ship editor. + - [Cells][cells] is a singleplayer game inspired by [agar.io][agar] + - [MS80][ms80] is a game about scavenging parts and creating things with them to + survive alien attacks. MS80 now does basic simulation of thermodynamics. + - [Maginet][maginet] updated their game interface and brought the debuted the editor + update! + - [Combine And Conquer][caq] new release fixes issues with item rendering. + - [rust-drive-ai][rust-drive-ai] is a self driving AI simulation game built in + span of 30 days that uses the Bevy engine. In addition, under the hood the cars + are controlled using neural networks and trained by a genetic algorithm. + - [The Station][station] is a brand new NASA-punk survival game. + - [Turtletime][turtletime] is a multiplayer competitive turtle game built using + the Bevy and Matchbox. + - [Tiny Glade][tinyglade] updated path detailing. + - [Fish Folk][fishfolk] is collection of arcade style multiplayer games where + you dive deep in the ocean! +- Other learning material updates: + - [Game Dev Graphics][gamedevgraphics] posted a series of 3D graphics tutorials + in Rust from scratch. + - [Maciej Główka][maciej glowka] brings updates for map generation to his [Bevy + roguelike tutorial][bevyrogueliketutorial]. + - [Learning Game Dev][learninggamedev] brings third edition to their tutorials + with building a platformer with Bevy. +- Other engine updates: + - [Bitang][bitang] is a new framework for demoscene productions. +- Other library updates: + - [miniquad][miniquad] now supports GL2/Metal. + - [gecs][gecs] is a new compile-time generated ECS library. + - [nv-flip][nv-flip] library helps you visualize human-noticeable differences + between rendered images. + + + +[idu]: https://epcc.itch.io/idu +[nanovoid]: https://store.steampowered.com/app/2326430/NANOVOID/ +[cells]: https://github.com/psincf/Cells +[agar]: https://agar.io/ +[ms80]: https://ms80.space/ +[maginet]: https://evrimzone.itch.io/maginet +[caq]: https://martinbucksoftware.itch.io/combine-and-conquer +[rust-drive-ai]: https://github.com/bones-ai/rust-drive-ai +[station]: https://www.youtube.com/watch?v=fecn1qPNu3c +[turtletime]: https://github.com/mikeder/turtletime +[tinyglade]: https://pouncelight.games/tiny-glade/ +[fishfolk]: https://www.kickstarter.com/projects/erlendsh/fish-folk/posts/3841752 +[gamedevgraphics]: https://www.youtube.com/watch?v=Hqi8QREXwrE +[maciej glowka]: https://maciejglowka.com/contact/ +[bevyrogueliketutorial]: https://maciejglowka.com/blog/bevy-roguelike-tutorial-devlog-part-10-room-placement/ +[learninggamedev]: https://affanshahid.dev/posts/learning-game-dev-bevy-3/ +[bitang]: https://github.com/aedm/bitang +[miniquad]: https://github.com/not-fl3/miniquad +[gecs]: https://docs.rs/gecs/latest/gecs/ +[nv-flip]: https://github.com/gfx-rs/nv-flip-rs ## Discussions