diff --git a/content/posts/newsletter-017/index.md b/content/posts/newsletter-017/index.md index a5f45b7ac..17eace59e 100644 --- a/content/posts/newsletter-017/index.md +++ b/content/posts/newsletter-017/index.md @@ -282,6 +282,27 @@ Sound was recently added to the demo using the quad-snd library. [weegames-itch]: https://yeahross.itch.io/weegames [weegames-demo-source]: https://github.com/yeahross0/Weegames-Demo +### [Shotcaller] + +![Shotcaller dual frontend](shotcaller-2guis.png) +_ASCII and sprites versions of Shotcaller interface._ + +[Shotcaller] is a moddable RTS/MOBA game made with bracket-lib. + +No new release is out yet, but several major updates happened: + +- [Basic AI profiles](https://github.com/amethyst/shotcaller/pull/19) for leaders. +- [TreePerson](https://github.com/amethyst/shotcaller/pull/24) leader added. +- [Generic Leader 2](https://github.com/amethyst/shotcaller/pull/25) pending. +- More documentation. +- The game moved from specs to their own, heavily specs-based plank_ecs. + +Contributions welcome: [try add a new Leader][shotcaller-issue-leader]. + +[Shotcaller]: https://github.com/amethyst/shotcaller +[shotcaller-web]: https://shotcaller.jojolepro.com/ +[shotcaller-issue-leader]: https://github.com/amethyst/shotcaller/issues/6 + ### [Cheese] ![A screenshot of some mice shooting other mice](cheese-screenshot.png) diff --git a/content/posts/newsletter-017/shotcaller-2guis.png b/content/posts/newsletter-017/shotcaller-2guis.png new file mode 100644 index 000000000..a970ca190 Binary files /dev/null and b/content/posts/newsletter-017/shotcaller-2guis.png differ