diff --git a/content/posts/newsletter-018/index.md b/content/posts/newsletter-018/index.md index 17ff173c1..aa372334e 100644 --- a/content/posts/newsletter-018/index.md +++ b/content/posts/newsletter-018/index.md @@ -343,6 +343,23 @@ primarily by simply writing YAML configuration files and integrating with [bevy]: https://bevyengine.org [ldtk]: https://ldtk.io +### [Theta Wave] + +[![Homing Missiles](theta_wave_homing_missiles.gif)][Theta Wave] +_Homing missiles pursue the closest player entity_ + + A real name was finally chosen for space_shooter_rs! [Theta Wave] is a space + shooter game by developers [@micah_tigley] and [@carlosupina]. It is one of + the showcase games for the [Amethyst Engine]. In the past month, they have + been focused on improving the motion system for the game. The improvements + allowed them to begin adding more interesting behavior for moving entities. + Missiles were changed to home to the player. + +[Theta Wave]: https://github.com/amethyst/theta-wave +[@micah_tigley]: https://twitter.com/micah_tigley +[@carlosupina]: https://twitter.com/carlosupina +[Amethyst Engine]: https://amethyst.rs/ + ### [Way of Rhea][wor-site] ![Way of Rhea screenshot](wor.jpg) diff --git a/content/posts/newsletter-018/theta_wave_homing_missiles.gif b/content/posts/newsletter-018/theta_wave_homing_missiles.gif new file mode 100644 index 000000000..ab09914c4 Binary files /dev/null and b/content/posts/newsletter-018/theta_wave_homing_missiles.gif differ