From 9d98a47e95375a2d1f0d06a5cb1871d517c9c6d4 Mon Sep 17 00:00:00 2001 From: Forest Anderson Date: Tue, 8 Jun 2021 07:33:40 -0400 Subject: [PATCH 1/2] Added Rust in Unreal update --- content/news/022/index.md | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/content/news/022/index.md b/content/news/022/index.md index 5fb015239..42217df7b 100644 --- a/content/news/022/index.md +++ b/content/news/022/index.md @@ -449,7 +449,17 @@ game jam, so he chose a simple theme: digging. _Discussion: [r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/nhdwky/i_used_rust_to_make_an_mmo_in_48_hours_for/?utm_source=share&utm_medium=web2x&context=3)_ -[ld48-mmo]: https://kuviman.itch.io/dig-world/devlog/255566/so-i-made-an-mmo-in-48-hours +[ld48-mmo]: +https://kuviman.itch.io/dig-world/devlog/255566/so-i-made-an-mmo-in-48-hours + +### [State of Rust in Unreal Engine][rust_in_unreal] + +[This Reddit post][rust_in_unreal] discusses the current state of using Rust in +the Unreal Engine. It concluedes that although there are several ways that Rust +could interact with the engine, all are still forced to use C++ to bootstrap +these operations. + +[rust_in_unreal]: https://www.reddit.com/r/rust_gamedev/comments/n9v8m9/rust_in_unreal_engine_may_2021_summary/ ## Library & Tooling Updates From f64ab703495c0355c578afaf37710784d9a9afc6 Mon Sep 17 00:00:00 2001 From: Joe Clay <27cupsofcoffee@gmail.com> Date: Tue, 8 Jun 2021 14:57:59 +0100 Subject: [PATCH 2/2] Update content/news/022/index.md --- content/news/022/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/news/022/index.md b/content/news/022/index.md index 42217df7b..23ae46368 100644 --- a/content/news/022/index.md +++ b/content/news/022/index.md @@ -455,7 +455,7 @@ https://kuviman.itch.io/dig-world/devlog/255566/so-i-made-an-mmo-in-48-hours ### [State of Rust in Unreal Engine][rust_in_unreal] [This Reddit post][rust_in_unreal] discusses the current state of using Rust in -the Unreal Engine. It concluedes that although there are several ways that Rust +the Unreal Engine. It concludes that although there are several ways that Rust could interact with the engine, all are still forced to use C++ to bootstrap these operations.