diff --git a/content/news/025/TO_BE_DIRE.png b/content/news/025/TO_BE_DIRE.png new file mode 100644 index 000000000..9e2d6e3db Binary files /dev/null and b/content/news/025/TO_BE_DIRE.png differ diff --git a/content/news/025/index.md b/content/news/025/index.md index cf21909b7..ef304510e 100644 --- a/content/news/025/index.md +++ b/content/news/025/index.md @@ -487,6 +487,33 @@ general public. They also launched their website! [fish-designdoc]: https://www.notion.so/erlendsh/Fish-Fight-1647ed74217e4e38a59bd28f4f5bc81a [fish-website]: https://fishfight.org/ +### [TO BE DIRE][tbd-itch] + +![TO BE DIRE cover art](TO_BE_DIRE.png) + +TO BE DIRE by [@mdaffin], [@TimeLark] and [@septum], is a prototype survival +game made in a week with [Bevy][tbd-bevy] for the first [Rusty Jam][tbd-jam]. + +The main idea behind the design of TO BE DIRE is venturing out of the safe zone +in order to survive, adding elements of gameplay like gathering resources, +and maintaining the player character health and hunger, that are common +for the genre, finally having the implementation of the monsters and +fear system as a way to futher address the first Rusty Jam's theme +"Illusion of Security". +[Read more about TO BE DIRE's design in the issues at GitLab][tbd-issues]. + +Download the game at [itch.io][tbd-itch] (available for Linux and Windows) +and/or get the source code at [GitLab][tbd-gitlab]. + +[tbd-itch]: https://septum.itch.io/to-be-dire +[tbd-gitlab]: https://gitlab.com/mdaffin/tbd +[tbd-issues]: https://gitlab.com/mdaffin/tbd/-/issues?scope=all&state=closed +[tbd-jam]: https://itch.io/jam/rusty-jam +[tbd-bevy]: https://bevyengine.org +[@mdaffin]: https://mdaffin.itch.io +[@TimeLark]: https://timelark.itch.io +[@septum]: https://septum.itch.io + ## Engine Updates ## Learning Material Updates