diff --git a/content/news/025/index.md b/content/news/025/index.md index 87d2d78f5..34263bcfe 100644 --- a/content/news/025/index.md +++ b/content/news/025/index.md @@ -598,34 +598,13 @@ article could be found [here][gfs_article]. [![rg3d feature highlights](rg3d-gfs.png)][rg3d_gfs] __A video by [@GameFromScratch][gfs_channel]__ -Some of the recent engine updates: - -```markdown -- Physically-based rendering (PBR). -- Custom shaders and materials. -- High dynamic range rendering. -- Tone mapping. -- Color grading. -- Gamma correction. -- Manual + Auto exposure for camera. -- Emission maps. -- Deferred decals. -- Curve editor widget. -- Behavior trees. -- Custom curves supports. -- Ability to create sound engine without a sound device. -- Asset management improvements. -- Mask char for TextBox and FormattedText. -- Ability to change path of resources. -- Improvements for FileSelector widget. -- Various fixes for scene resolving stage. -- Provide a way to alter control flow of event loop in `Framework`. -- A way to create custom particle set in `ParticleSystem`. -- `#[visit(option)]` attribute for Visit proc macro. -- Ability to pause particle systems. -- UI performance improvements. -- Other various fixes and improvements. -``` +Lots has been happening with recent rg3d engine development. Physically-based +rendering (PBR) was added. High dynamic range rendering is now supported, along +with tone mapping, color grading, and gamma correction. Manual and auto-exposure +functionality was added for cameras. There is now a widget for editing curves, +and it supports custom curves. Lots of usability improvements were made, such as +begin able to change the path of resources, UI performance gains, and better +ways to manage assets. [rg3d]: https://github.com/mrDIMAS/rg3d [rg3d_discord]: https://discord.gg/xENF5Uh @@ -710,28 +689,12 @@ combines a vim-like modal interface with a cursor-based editor. - Community: [Discord](https://discord.gg/xHggPjfsS9) - Download: [rx-0.5.2-x86_64.AppImage][rx_download] -Release v0.5 was just published with the following new features and updates: - -```markdown -- New tool `:flood`, for filling an area with color -- New brush mode `line`, for drawing straight lines -- New command `:selection/flip ` to flip the current selection -- New command `:export `, eg. `:export @2x meme.gif` -- New command `:p/write ` to save the color palette to a file -- New command `:p/sample` to sample view colors into palette -- New command `:p/sort` to sort the palette colors -- New command `:p/gradient` to add a color gradient to the palette -- New setting `:p/height` to set the palette height in cells -- Move between frames with `h` and `l` keys -- Use *pan* tool in help mode -- Fix command key ':' for non-ANSI layouts -- Implement new command parser based on `memoir` -- Add compatibility for non x86-64 systems -- Support pasting from clipboard in command-line -- Support character inputs in key mappings, eg. `map '?' :help` -- Skip unreadable files when reading a directory -- New, smoother animation rendering -``` +Release v0.5 was just published. There are several new commands that help with +color palettes. A flood fill tool has been added. You can now move between +frames with the `h` and `l` keys. The command key `:` has been fixed to help +with non-ANSI layouts. Compatability was added for non x86_64 systems. Support +was added for pasting from the clipboard into the command line. Animation +rendering is now a lot smoother. [rx]: https://rx.cloudhead.io [rx_discord]: https://discord.gg/xHggPjfsS9