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In particular, the following program works on Linux, but deadlocks on
mac:
use std::{
sync::{Arc, RwLock},
thread,
time::Duration,
};
fn main() {
let lock = Arc::new(RwLock::new(()));
let r1 = thread::spawn({
let lock = Arc::clone(&lock);
move || {
let _rg = lock.read();
eprintln!("r1/1");
sleep(1000);
let _rg = lock.read();
eprintln!("r1/2");
sleep(5000);
}
});
sleep(100);
let w = thread::spawn({
let lock = Arc::clone(&lock);
move || {
let _wg = lock.write();
eprintln!("w");
}
});
sleep(100);
let r2 = thread::spawn({
let lock = Arc::clone(&lock);
move || {
let _rg = lock.read();
eprintln!("r2");
sleep(2000);
}
});
r1.join().unwrap();
r2.join().unwrap();
w.join().unwrap();
}
fn sleep(ms: u64) {
std::thread::sleep(Duration::from_millis(ms))
}
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