diff --git a/src/doc/trpl/the-stack-and-the-heap.md b/src/doc/trpl/the-stack-and-the-heap.md
index cc0941bc025aa..7b1cd7dc8093b 100644
--- a/src/doc/trpl/the-stack-and-the-heap.md
+++ b/src/doc/trpl/the-stack-and-the-heap.md
@@ -1,3 +1,570 @@
% The Stack and the Heap
-Coming Soon
+As a systems language, Rust operates at a low level. If you’re coming from a
+high-level language, there are some aspects of systems programming that you may
+not be familiar with. The most important one is how memory works, with a stack
+and a heap. If you’re familiar with how C-like languages use stack allocation,
+this chapter will be a refresher. If you’re not, you’ll learn about this more
+general concept, but with a Rust-y focus.
+
+# Memory management
+
+These two terms are about memory management. The stack and the heap are
+abstractions that help you determine when to allocate and deallocate memory.
+
+Here’s a high-level comparison:
+
+The stack is very fast, and is where memory is allocated in Rust by default.
+But the allocation is local to a function call, and is limited in size. The
+heap, on the other hand, is slower, and is explicitly allocated by your
+program. But it’s effectively unlimited in size, and is globally accessible.
+
+# The Stack
+
+Let’s talk about this Rust program:
+
+```rust
+fn main() {
+ let x = 42;
+}
+```
+
+This program has one variable binding, `x`. This memory needs to be allocated
+from somewhere. Rust ‘stack allocates’ by default, which means that basic
+values ‘go on the stack’. What does that mean?
+
+Well, when a function gets called, some memory gets allocated for all of its
+local variables and some other information. This is called a ‘stack frame’, and
+for the purpose of this tutorial, we’re going to ignore the extra information
+and just consider the local variables we’re allocating. So in this case, when
+`main()` is run, we’ll allocate a single 32-bit integer for our stack frame.
+This is automatically handled for you, as you can see, we didn’t have to write
+any special Rust code or anything.
+
+When the function is over, its stack frame gets deallocated. This happens
+automatically, we didn’t have to do anything special here.
+
+That’s all there is for this simple program. The key thing to understand here
+is that stack allocation is very, very fast. Since we know all the local
+variables we have ahead of time, we can grab the memory all at once. And since
+we’ll throw them all away at the same time as well, we can get rid of it very
+fast too.
+
+The downside is that we can’t keep values around if we need them for longer
+than a single function. We also haven’t talked about what that name, ‘stack’
+means. To do that, we need a slightly more complicated example:
+
+```rust
+fn foo() {
+ let y = 5;
+ let z = 100;
+}
+
+fn main() {
+ let x = 42;
+
+ foo();
+}
+```
+
+This program has three variables total: two in `foo()`, one in `main()`. Just
+as before, when `main()` is called, a single integer is allocated for its stack
+frame. But before we can show what happens when `foo()` is called, we need to
+visualize what’s going on with memory. Your operating system presents a view of
+memory to your program that’s pretty simple: a huge list of addresses, from 0
+to a large number, representing how much RAM your computer has. For example, if
+you have a gigabyte of RAM, your addresses go from `0` to `1,073,741,824`. That
+number comes from 230, the number of bytes in a gigabyte.
+
+This memory is kind of like a giant array: addresses start at zero and go
+up to the final number. So here’s a diagram of our first stack frame:
+
+| Address | Name | Value |
++---------+------+-------+
+| 0 | x | 42 |
+
+We’ve got `x` located at address `0`, with the value `42`.
+
+When `foo()` is called, a new stack frame is allocated:
+
+| Address | Name | Value |
++---------+------+-------+
+| 2 | z | 100 |
+| 1 | y | 5 |
+| 0 | x | 42 |
+
+Because `0` was taken by the first frame, `1` and `2` are used for `foo()`’s
+stack frame. It grows upward, the more functions we call.
+
+
+There’s some important things we have to take note of here. The numbers 0, 1,
+and 2 are all solely for illustrative purposes, and bear no relationship to the
+actual numbers the computer will actually use. In particular, the series of
+addresses are in reality going to be separated by some number of bytes that
+separate each address, and that separation may even exceed the size of the
+value being stored.
+
+After `foo()` is over, its frame is deallocated:
+
+| Address | Name | Value |
++---------+------+-------+
+| 0 | x | 42 |
+
+And then, after `main()`, even this last value goes away. Easy!
+
+It’s called a ‘stack’ because it works like a stack of dinner plates: the first
+plate you put down is the last plate to pick back up. Stacks are sometimes
+called ‘last in, first out queues’ for this reason, as the last value you put
+on the stack is the first one you retrieve from it.
+
+Let’s try a three-deep example:
+
+```rust
+fn bar() {
+ let i = 6;
+}
+
+fn foo() {
+ let a = 5;
+ let b = 100;
+ let c = 1;
+
+ bar();
+}
+
+fn main() {
+ let x = 42;
+
+ foo();
+}
+```
+
+Okay, first, we call `main()`:
+
+| Address | Name | Value |
++---------+------+-------+
+| 0 | x | 42 |
+
+Next up, `main()` calls `foo()`:
+
+| Address | Name | Value |
++---------+------+-------+
+| 3 | c | 1 |
+| 2 | b | 100 |
+| 1 | a | 5 |
+| 0 | x | 42 |
+
+And then `foo()` calls `bar()`:
+
+| Address | Name | Value |
++---------+------+-------+
+| 4 | i | 6 |
+| 3 | c | 1 |
+| 2 | b | 100 |
+| 1 | a | 5 |
+| 0 | x | 42 |
+
+Whew! Our stack is growing tall.
+
+After `bar()` is over, its frame is deallocated, leaving just `foo()` and
+`main()`:
+
+| Address | Name | Value |
++---------+------+-------+
+| 3 | c | 1 |
+| 2 | b | 100 |
+| 1 | a | 5 |
+| 0 | x | 42 |
+
+And then `foo()` ends, leaving just `main()`
+
+| Address | Name | Value |
++---------+------+-------+
+| 0 | x | 42 |
+
+And then we’re done. Getting the hang of it? It’s like piling up dishes: you
+add to the top, you take away from the top.
+
+# The Heap
+
+Now, this works pretty well, but not everything can work like this. Sometimes,
+you need to pass some memory between different functions, or keep it alive for
+longer than a single function’s execution. For this, we can use the heap.
+
+In Rust, you can allocate memory on the heap with the [`Box` type][box].
+Here’s an example:
+
+```rust
+fn main() {
+ let x = Box::new(5);
+ let y = 42;
+}
+```
+
+[box]: ../std/boxed/index.html
+
+Here’s what happens in memory when `main()` is called:
+
+| Address | Name | Value |
++---------+------+--------+
+| 1 | y | 42 |
+| 0 | x | ?????? |
+
+We allocate space for two variables on the stack. `y` is `42`, as it always has
+been, but what about `x`? Well, `x` is a `Box`, and boxes allocate memory
+on the heap. The actual value of the box is a structure which has a pointer to
+‘the heap’. When we start executing the function, and `Box::new()` is called,
+it allocates some memory for the heap, and puts `5` there. The memory now looks
+like this:
+
+| Address | Name | Value |
++-----------------+------+----------------+
+| 230 | | 5 |
+| ... | ... | ... |
+| 1 | y | 42 |
+| 0 | x | 230 |
+
+We have 230 in our hypothetical computer with 1GB of RAM. And since
+our stack grows from zero, the easiest place to allocate memory is from the
+other end. So our first value is at the highest place in memory. And the value
+of the struct at `x` has a [raw pointer][rawpointer] to the place we’ve
+allocated on the heap, so the value of `x` is 230, the memory
+location we’ve asked for.
+
+[rawpointer]: raw-pointers.html
+
+We haven’t really talked too much about what it actually means to allocate and
+deallocate memory in these contexts. Getting into very deep detail is out of
+the scope of this tutorial, but what’s important to point out here is that
+the heap isn’t just a stack that grows from the opposite end. We’ll have an
+example of this later in the book, but because the heap can be allocated and
+freed in any order, it can end up with ‘holes’. Here’s a diagram of the memory
+layout of a program which has been running for a while now:
+
+
+| Address | Name | Value |
++----------------------+------+----------------------+
+| 230 | | 5 |
+| (230) - 1 | | |
+| (230) - 2 | | |
+| (230) - 3 | | 42 |
+| ... | ... | ... |
+| 3 | y | (230) - 3 |
+| 2 | y | 42 |
+| 1 | y | 42 |
+| 0 | x | 230 |
+
+In this case, we’ve allocated four things on the heap, but deallocated two of
+them. There’s a gap between 230 and (230) - 3 which isn’t
+currently being used. The specific details of how and why this happens depends
+on what kind of strategy you use to manage the heap. Different programs can use
+different ‘memory allocators’, which are libraries that manage this for you.
+Rust programs use [jemalloc][jemalloc] for this purpose.
+
+[jemalloc]: http://www.canonware.com/jemalloc/
+
+Anyway, back to our example. Since this memory is on the heap, it can stay
+alive longer than the function which allocates the box. In this case, however,
+it doesn’t.[^moving] When the function is over, we need to free the stack frame
+for `main()`. `Box`, though, has a trick up its sleve: [Drop][drop]. The
+implementation of `Drop` for `Box` deallocates the memory that was allocated
+when it was created. Great! So when `x` goes away, it first frees the memory
+allocated on the heap:
+
+| Address | Name | Value |
++---------+------+--------+
+| 1 | y | 42 |
+| 0 | x | ?????? |
+
+[drop]: drop.html
+[moving]: We can make the memory live longer by transferring ownership,
+ sometimes called ‘moving out of the box’. More complex examples will
+ be covered later.
+
+
+And then the stack frame goes away, freeing all of our memory.
+
+# Arguments and borrowing
+
+We’ve got some basic examples with the stack and the heap going, but what about
+function arguments and borrowing? Here’s a small Rust program:
+
+```rust
+fn foo(i: &i32) {
+ let z = 42;
+}
+
+fn main() {
+ let x = 5;
+ let y = &x;
+
+ foo(y);
+}
+```
+
+When we enter `main()`, memory looks like this:
+
+| Address | Name | Value |
++---------+------+-------+
+| 1 | y | 0 |
+| 0 | x | 5 |
+
+`x` is a plain old `5`, and `y` is a reference to `x`. So its value is the
+memory location that `x` lives at, which in this case is `0`.
+
+What about when we call `foo()`, passing `y` as an argument?
+
+| Address | Name | Value |
++---------+------+-------+
+| 3 | z | 42 |
+| 2 | i | 0 |
+| 1 | y | 0 |
+| 0 | x | 5 |
+
+Stack frames aren’t just for local bindings, they’re for arguments too. So in
+this case, we need to have both `i`, our argument, and `z`, our local variable
+binding. `i` is a copy of the argument, `y`. Since `y`’s value is `0`, so is
+`i`’s.
+
+This is one reason why borrowing a variable doesn’t deallocate any memory: the
+value of a reference is just a pointer to a memory location. If we got rid of
+the underlying memory, things wouldn’t work very well.
+
+# A complex example
+
+Okay, let’s go through this complex program step-by-step:
+
+```rust
+fn foo(x: &i32) {
+ let y = 10;
+ let z = &y;
+
+ baz(z);
+ bar(x, z);
+}
+
+fn bar(a: &i32, b: &i32) {
+ let c = 5;
+ let d = Box::new(5);
+ let e = &d;
+
+ baz(e);
+}
+
+fn baz(f: &i32) {
+ let g = 100;
+}
+
+fn main() {
+ let h = 3;
+ let i = Box::new(20);
+ let j = &h;
+
+ foo(j);
+}
+```
+
+First, we call `main()`:
+
+| Address | Name | Value |
++-----------------+------+----------------+
+| 230 | | 20 |
+| ... | ... | ... |
+| 2 | j | 0 |
+| 1 | i | 230 |
+| 0 | h | 3 |
+
+We allocate memory for `j`, `i`, and `h`. `i` is on the heap, and so has a
+value pointing there.
+
+Next, at the end of `main()`, `foo()` gets called:
+
+| Address | Name | Value |
++-----------------+------+----------------+
+| 230 | | 20 |
+| ... | ... | ... |
+| 5 | z | 4 |
+| 4 | y | 10 |
+| 3 | x | 0 |
+| 2 | j | 0 |
+| 1 | i | 230 |
+| 0 | h | 3 |
+
+Space gets allocated for `x`, `y`, and `z`. The argument `x` has the same value
+as `j`, since that’s what we passed it in. It’s a pointer to the `0` address,
+since `j` points at `h`.
+
+Next, `foo()` calls `baz()`, passing `z`:
+
+| Address | Name | Value |
++-----------------+------+----------------+
+| 230 | | 20 |
+| ... | ... | ... |
+| 7 | g | 100 |
+| 6 | f | 4 |
+| 5 | z | 4 |
+| 4 | y | 10 |
+| 3 | x | 0 |
+| 2 | j | 0 |
+| 1 | i | 230 |
+| 0 | h | 3 |
+
+We’ve allocated memory for `f` and `g`. `baz()` is very short, so when it’s
+over, we get rid of its stack frame:
+
+| Address | Name | Value |
++-----------------+------+----------------+
+| 230 | | 20 |
+| ... | ... | ... |
+| 5 | z | 4 |
+| 4 | y | 10 |
+| 3 | x | 0 |
+| 2 | j | 0 |
+| 1 | i | 230 |
+| 0 | h | 3 |
+
+Next, `foo()` calls `bar()` with `x` and `z`:
+
+| Address | Name | Value |
++----------------------+------+----------------------+
+| 230 | | 20 |
+| (230) - 1 | | 5 |
+| ... | ... | ... |
+| 10 | e | 4 |
+| 9 | d | (230) - 1 |
+| 8 | c | 5 |
+| 7 | b | 4 |
+| 6 | a | 0 |
+| 5 | z | 4 |
+| 4 | y | 10 |
+| 3 | x | 0 |
+| 2 | j | 0 |
+| 1 | i | 230 |
+| 0 | h | 3 |
+
+We end up allocating another value on the heap, and so we have to subtract one
+from 230. It’s easier to just write that than `1,073,741,823`. In any
+case, we set up the variables as usual.
+
+At the end of `bar()`, it calls `baz()`:
+
+| Address | Name | Value |
++----------------------+------+----------------------+
+| 230 | | 20 |
+| (230) - 1 | | 5 |
+| ... | ... | ... |
+| 12 | g | 100 |
+| 11 | f | 4 |
+| 10 | e | 4 |
+| 9 | d | (230) - 1 |
+| 8 | c | 5 |
+| 7 | b | 4 |
+| 6 | a | 0 |
+| 5 | z | 4 |
+| 4 | y | 10 |
+| 3 | x | 0 |
+| 2 | j | 0 |
+| 1 | i | 230 |
+| 0 | h | 3 |
+
+With this, we’re at our deepest point! Whew! Congrats for following along this
+far.
+
+After `baz()` is over, we get rid of `f` and `g`:
+
+| Address | Name | Value |
++----------------------+------+----------------------+
+| 230 | | 20 |
+| (230) - 1 | | 5 |
+| ... | ... | ... |
+| 10 | e | 4 |
+| 9 | d | (230) - 1 |
+| 8 | c | 5 |
+| 7 | b | 4 |
+| 6 | a | 0 |
+| 5 | z | 4 |
+| 4 | y | 10 |
+| 3 | x | 0 |
+| 2 | j | 0 |
+| 1 | i | 230 |
+| 0 | h | 3 |
+
+Next, we return from `bar()`. `d` in this case is a `Box`, so it also frees
+what it points to: (230) - 1.
+
+| Address | Name | Value |
++-----------------+------+----------------+
+| 230 | | 20 |
+| ... | ... | ... |
+| 5 | z | 4 |
+| 4 | y | 10 |
+| 3 | x | 0 |
+| 2 | j | 0 |
+| 1 | i | 230 |
+| 0 | h | 3 |
+
+And after that, `foo()` returns:
+
+| Address | Name | Value |
++-----------------+------+----------------+
+| 230 | | 20 |
+| ... | ... | ... |
+| 2 | j | 0 |
+| 1 | i | 230 |
+| 0 | h | 3 |
+
+And then, finally, `main()`, which cleans the rest up. When `i` is `Drop`ped,
+it will clean up the last of the heap too.
+
+# What do other languages do?
+
+Most languages with a garbage collector heap-allocate by default. This means
+that every value is boxed. There are a number of reasons why this is done, but
+they’re out of scope for this tutorial. There are some possible optimizations
+that don’t make it true 100% of the time, too. Rather than relying on the stack
+and `Drop` to clean up memory, the garbage collector deals with the heap
+instead.
+
+# Which to use?
+
+So if the stack is faster and easier to manage, why do we need the heap? A big
+reason is that Stack-allocation alone means you only have LIFO semantics for
+reclaiming storage. Heap-allocation is strictly more general, allowing storage
+to be taken from and returned to the pool in arbitrary order, but at a
+complexity cost.
+
+Generally, you should prefer stack allocation, and so, Rust stack-allocates by
+default. The LIFO model of the stack is simpler, at a fundamental level. This
+has two big impacts: runtime efficiency and semantic impact.
+
+## Runtime Efficiency.
+
+Managing the memory for the stack is trivial: The machine just
+increments or decrements a single value, the so-called “stack pointer”.
+Managing memory for the heap is non-trivial: heap-allocated memory is freed at
+arbitrary points, and each block of heap-allocated memory can be of arbitrary
+size, the memory manager must generally work much harder to identify memory for
+reuse.
+
+If you’d like to dive into this topic in greater detail, [this paper][wilson]
+is a great introduction.
+
+[wilson]: http://www.cs.northwestern.edu/~pdinda/icsclass/doc/dsa.pdf
+
+## Semantic impact
+
+Stack-allocation impacts the Rust language itself, and thus the developer’s
+mental model. The LIFO semantics is what drives how the Rust language handles
+automatic memory management. Even the deallocation of a uniquely-owned
+heap-allocated box can be driven by the stack-based LIFO semantics, as
+discussed throughout this chapter. The flexibility (i.e. expressiveness) of non
+LIFO-semantics means that in general the compiler cannot automatically infer at
+compile-time where memory should be freed; it has to rely on dynamic protocols,
+potentially from outside the language itself, to drive deallocation (reference
+counting, as used by `Rc` and `Arc`, is one example of this).
+
+When taken to the extreme, the increased expressive power of heap allocation
+comes at the cost of either significant runtime support (e.g. in the form of a
+garbage collector) or significant programmer effort (in the form of explicit
+memory management calls that require verification not provided by the Rust
+compiler).