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* updated animation job to use proxy mesh infromation for new mesh api
* added ad-hoc meshes to animation job
* pass fallback layer and adhoc meshing options to worker
* upadted changelog
* updated wk docs
* apply PR feedback
* apply PR feedback 2
* reverted colorLayerName to layerName
* use tracing id for animations
* remove view mode parameter from animations
* also store mappingName for precomputed mesh info objects
* fix animation modal error message for DS without color layers
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Co-authored-by: Philipp Otto <[email protected]>
Copy file name to clipboardExpand all lines: CHANGELOG.unreleased.md
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@@ -25,6 +25,8 @@ For upgrade instructions, please check the [migration guide](MIGRATIONS.released
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- Changed some internal APIs to use spelling dataset instead of dataSet. This requires all connected datastores to be the latest version. [#7690](https://github.com/scalableminds/webknossos/pull/7690)
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- Toasts are shown until WEBKNOSSOS is running in the active browser tab again. Also, the content of most toasts that show errors or warnings is printed to the browser's console. [#7741](https://github.com/scalableminds/webknossos/pull/7741)
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- Improved UI speed when editing the description of an annotation. [#7769](https://github.com/scalableminds/webknossos/pull/7769)
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- Updated dataset animations to use the new meshing API. Animitation now support ad-hoc meshes and mappings. [#7692](https://github.com/scalableminds/webknossos/pull/7692)
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### Fixed
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- Fixed that the Command modifier on MacOS wasn't treated correctly for some shortcuts. Also, instead of the Alt key, the ⌥ key is shown as a hint in the status bar on MacOS. [#7659](https://github.com/scalableminds/webknossos/pull/7659)
Copy file name to clipboardExpand all lines: docs/animations.md
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@@ -9,7 +9,7 @@ A picture is worth a thousand words. In this spirit, you can use WEBKNOSSOS to c
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Creating an animation is easy:
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1. Open any dataset or annotation that you want to use for your animation.
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2. Optionally, load any [pre-computed 3D meshes](./mesh_visualization.md#pre-computed-mesh-generation) for any segments that you wish to highlight.
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2. Optionally, load some [3D meshes](./mesh_visualization.md) for any segments that you wish to highlight.
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3. For larger datasets, use the bounding box tool to create a bounding box around your area of interest. Smaller datasets can be used in their entirety.
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4. From the `Menu` dropdown in navbar at the top of the screen, select "Create Animation".
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5. Configure the animation options as desired, i.e. camera movement or resolution.
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