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Fix infinte warn logging on broken game/assets directory
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editor/editor_system.cpp

Lines changed: 18 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -258,6 +258,11 @@ void EditorSystem::drawDefaultUI(float deltaMilliseconds)
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{
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if (ImGui::BeginMenu("Create Resource"))
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{
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if (!OS::IsDirectory("game/assets/materials"))
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{
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OS::CreateDirectoryName("game/assets/materials");
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}
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if (ImGui::BeginCombo("Resource Type", newFileTypeName.c_str()))
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{
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for (auto& [type, typeName] : ResourceFile::s_TypeNames)
@@ -294,6 +299,11 @@ void EditorSystem::drawDefaultUI(float deltaMilliseconds)
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if (ImGui::BeginMenu("Create Script"))
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{
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ImGui::InputText("Script Name", &newScript);
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if (!OS::IsDirectory("game/assets/scripts"))
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{
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OS::CreateDirectoryName("game/assets/scripts");
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}
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String finalNewScriptName = "game/assets/scripts/" + newScript + ".lua";
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ImGui::Text("File Name: %s", finalNewScriptName.c_str());
@@ -319,6 +329,10 @@ void EditorSystem::drawDefaultUI(float deltaMilliseconds)
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ImGui::Separator();
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if (ImGui::BeginMenu("Create Scene"))
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{
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if (!OS::IsDirectory("game/assets/scenes"))
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{
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OS::CreateDirectoryName("game/assets/scenes");
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}
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ImGui::InputText("Scene Name", &newSceneName, ImGuiInputTextFlags_AlwaysInsertMode);
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if (!newSceneName.empty() && ImGui::Button("Create"))
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{
@@ -337,6 +351,10 @@ void EditorSystem::drawDefaultUI(float deltaMilliseconds)
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}
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if (ImGui::BeginMenu("Open Scene"))
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{
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if (!OS::IsDirectory("game/assets/scenes"))
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{
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OS::CreateDirectoryName("game/assets/scenes");
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}
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for (auto&& levelName : OS::GetFilesInDirectory("game/assets/scenes/"))
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{
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if (ImGui::MenuItem(levelName.generic_string().c_str()))

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