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Since TPU relies on XLA which requires static shapes, vLLM bucketizes the possible input shapes and compiles an XLA graph for each different shape.
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The compilation time may take 20~30 minutes in the first run.
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However, the compilation time reduces to ~5 minutes afterwards because the XLA graphs are cached in the disk (in :code:`VLLM_XLA_CACHE_PATH` or :code:`~/.cache/vllm/xla_cache` by default).
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