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首包启动后加载场景场景报错UnityEngine.AddressableAssets.InvalidKeyException。如下图
使用webgl打包后可正常运行。 对比微信与h5的Network,H5在加载 StreamingAssets/aa/settings.json和StreamingAssets/aa/catalog.json 之后还加载了StreamingAssets/aa/WebGL/game_scenes_all_1f7afe5febf666597205477d9d6f0d65.bundle。 微信缺少game_scenes_all_1f7afe5febf666597205477d9d6f0d65.bundle的加载。
有没有人遇到相同问题?是哪里配置问题或需要检查哪些地方?
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首包启动后加载场景场景报错UnityEngine.AddressableAssets.InvalidKeyException。如下图

使用webgl打包后可正常运行。


对比微信与h5的Network,H5在加载
StreamingAssets/aa/settings.json和StreamingAssets/aa/catalog.json
之后还加载了StreamingAssets/aa/WebGL/game_scenes_all_1f7afe5febf666597205477d9d6f0d65.bundle。
微信缺少game_scenes_all_1f7afe5febf666597205477d9d6f0d65.bundle的加载。
有没有人遇到相同问题?是哪里配置问题或需要检查哪些地方?
The text was updated successfully, but these errors were encountered: