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Apply animation and animation curves on texture #6
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Hello, If you want an alternative you can also add a function that will be called before rendering the scene: var alpha = 0; |
Former-commit-id: 21b9278b0ae715524e7445eb469c18c1debc2abb
Don't clear mask texture
…ex-colors StandardMaterial vertex color conversion for unshared vertex buffers
As I know Texture in babylon has possibility to compute texture matrix and send it to shader, thought uOffset, vOffset, uScale, vScale etc, would be great if its possible to apply animation with wave functions (sine, cosine etc).
// references:
http://www.ogre3d.org/docs/manual/manual_17.html#rotate
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