Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR adds everything needed to support the “happy path” for creating SFE-compatible shaders in the Node Material Editor. In other words, all the core pieces are in place to build a default SFE NodeMaterial, as long as everything is set up correctly.
That said, there aren’t any UI guardrails yet — it’s still possible to break things or go off track. Guardrails and validation will come in future PRs.
ScreenUVBlock
, which corresponds to the UV varying passed bypostprocess.vertex
, which is used by Smart FiltersNodeMaterialModes.PostProcess
logic for creating the effect in the preview canvas. This avoid adding any more SFE-specific logic toNodeMaterial
proper.Export to SFE
button