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Add derived tile content caching #569
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Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
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Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @nithinp7! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Closing this PR due to its age and inactivity. It's linked against an issue, and that issue is linked against a bigger performance roadmap issue, so if we need to continue this work, we can always find it and reopen it. |
Addresses #566
This PR adds support for client-driven "derived content" caching. This augments our current cache system, which emulates a typical browser cache by saving network response data for tiles and other resources. The new system optionally permits clients (e.g., Cesium for Unreal) to serialize renderer-specific content derived from the original tile data (e.g., decoded geometry / textures, cooked physics meshes, etc.) and give it back to Cesium Native for caching. The derived content is cached with the original request url as the key. Later, when we need a tile that is already in cache, we can skip almost all of the loading process (both Cesium Native's loading and part of the client-side loading).
Primary changes:
TileContentCache
which wraps an asset accessor to cache and read loaded tile content.A few optimizations / fixes to our sqlite caching were made along the way:
Probably other things I'm missing! Will add more details soon including some numbers, just wanted to open this for visibility / early-feedback!