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182 changes: 182 additions & 0 deletions content/cpp/concepts/unordered-map/terms/bucket-count/bucket-count.md
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---
Title: 'bucket_count()'
Description: 'Returns the number of buckets in the hash table of an unordered associative container.'
Subjects:
- 'Computer Science'
- 'Web Development'
Tags:
- 'Data Structures'
- 'Hash Maps'
- 'Hash Tables'
- 'STL'
CatalogContent:
- 'learn-c-plus-plus'
- 'paths/computer-science'
---

The **`bucket_count()`** method is a member function of C++ unordered associative containers such as [`unordered_map`](https://www.codecademy.com/resources/docs/cpp/unordered-map), `unordered_set`, `unordered_multimap`, and `unordered_multiset`.

**`It returns the current number of buckets in the hash table used internally by these containers`**. Each bucket can contain zero or more elements that hash to the same value, and understanding bucket distribution is crucial for analyzing hash table performance and collision patterns.

The `bucket_count()` function is particularly useful for performance analysis, debugging hash table behavior, monitoring load factors, and understanding how elements are distributed across the hash table. It helps developers optimize hash functions and assess whether rehashing might be beneficial for their specific use case.

## Syntax

```pseudo
container.bucket_count()
```

**Parameters:**

This method takes no parameters.

**Return value:**

Returns a value of type `size_type` (typically `size_t`) representing the current number of buckets in the hash table.

## Example

This example demonstrates how to use `bucket_count()` with an `unordered_map` and observe how it changes as elements are added:

```cpp
// unordered_map::bucket_count
#include <iostream>
#include <string>
#include <unordered_map>

int main ()
{
std::unordered_map<std::string,std::string> mymap = {
{"house","Vaikunth"},
{"apple","red"},
{"tree","green"},
{"book","Geeta"},
{"door","porte"},
{"grapefruit","pamplemousse"}
};

unsigned n = mymap.bucket_count();

std::cout << "mymap has " << n << " buckets.\n";

for (unsigned i=0; i<n; ++i) {
std::cout << "bucket #" << i << " contains: ";
for (auto it = mymap.begin(i); it!=mymap.end(i); ++it)
std::cout << "[" << it->first << ":" << it->second << "] ";
std::cout << "\n";
}

return 0;
}
```

The output might look like this (actual values may vary by implementation):

```shell
mymap has 13 buckets.
bucket #0 contains: [book:Geeta] [tree:green] [apple:red]
bucket #1 contains:
bucket #2 contains:
bucket #3 contains:
bucket #4 contains:
bucket #5 contains: [grapefruit:pamplemousse]
bucket #6 contains:
bucket #7 contains:
bucket #8 contains:
bucket #9 contains:
bucket #10 contains:
bucket #11 contains: [door:porte]
bucket #12 contains: [house:Vaikunth]
```

This example shows how the bucket count can increase when the hash table needs to rehash to maintain performance as more elements are added.

## Codebyte Example

This interactive example demonstrates using `bucket_count()` to analyze hash table performance and distribution:

```codebyte/cpp
#include <iostream>
#include <unordered_map>
#include <string>
#include <iomanip>

int main() {
std::unordered_map<int, std::string> students;

std::cout << "Hash Table Analysis Tool" << std::endl;
std::cout << "========================" << std::endl;

// Initial state
std::cout << "Initial bucket count: " << students.bucket_count() << std::endl;

// Add student data
students[101] = "Alice";
students[102] = "Bob";
students[103] = "Carol";
students[104] = "David";
students[105] = "Eva";

std::cout << "\nAfter adding 5 students:" << std::endl;
std::cout << "Elements: " << students.size() << std::endl;
std::cout << "Bucket count: " << students.bucket_count() << std::endl;
std::cout << "Load factor: " << std::fixed << std::setprecision(3)
<< students.load_factor() << std::endl;

// Show bucket distribution
std::cout << "\nBucket distribution:" << std::endl;
for (size_t i = 0; i < students.bucket_count(); ++i) {
std::cout << "Bucket " << std::setw(2) << i << ": "
<< students.bucket_size(i) << " elements";

if (students.bucket_size(i) > 0) {
std::cout << " -> ";
for (auto it = students.begin(i); it != students.end(i); ++it) {
std::cout << it->first << ":" << it->second << " ";
}
}
std::cout << std::endl;
}

// Add more elements to trigger rehashing
for (int i = 106; i <= 115; ++i) {
students[i] = "Student" + std::to_string(i);
}

std::cout << "\nAfter adding 15 students total:" << std::endl;
std::cout << "Elements: " << students.size() << std::endl;
std::cout << "Bucket count: " << students.bucket_count() << std::endl;
std::cout << "Load factor: " << std::fixed << std::setprecision(3)
<< students.load_factor() << std::endl;

// Calculate statistics
size_t empty_buckets = 0;
for (size_t i = 0; i < students.bucket_count(); ++i) {
if (students.bucket_size(i) == 0) {
empty_buckets++;
}
}

double utilization = (double)(students.bucket_count() - empty_buckets)
/ students.bucket_count() * 100;

std::cout << "Empty buckets: " << empty_buckets << std::endl;
std::cout << "Utilization: " << std::setprecision(1) << utilization << "%" << std::endl;

return 0;
}
```

## Frequently Asked Questions

### 1. Why does the bucket count sometimes change automatically?

The bucket count changes when the hash table automatically rehashes to maintain performance. This typically happens when the load factor exceeds the maximum load factor threshold, causing the container to increase the number of buckets and redistribute elements.

### 2. Is there a relationship between bucket count and performance?

Yes, the bucket count directly affects performance. More buckets generally mean fewer collisions and faster lookups, but also more memory usage. The load factor (size/bucket_count) is a key metric for balancing performance and memory efficiency.

### 3. Can I control the bucket count manually?

Yes, you can use the `rehash()` method to request a specific number of buckets, or `reserve()` to ensure the container can hold a certain number of elements without rehashing. However, the actual bucket count may differ from your request based on the implementation's requirements.
208 changes: 208 additions & 0 deletions content/cpp/concepts/unordered-map/terms/bucket-size/bucket-size.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,208 @@
---
Title: 'bucket_size()'
Description: 'Returns the number of elements in a specific bucket of an unordered associative container.'
Subjects:
- 'Computer Science'
- 'Web Development'
Tags:
- 'Data Structures'
- 'Hash Maps'
- 'Hash Tables'
- 'STL'
CatalogContent:
- 'learn-c-plus-plus'
- 'paths/computer-science'
---

The **`bucket_size()`** method is a member function of C++ unordered associative containers such as [`unordered_map`](https://www.codecademy.com/resources/docs/cpp/unordered-map), `unordered_set`, `unordered_multimap`, and `unordered_multiset`.

**`It returns the number of elements stored in a specific bucket of the hash table`**. This function is essential for analyzing hash distribution patterns, detecting collisions, and understanding the performance characteristics of the hash table implementation.

The `bucket_size()` function is particularly useful for debugging hash functions, identifying hotspots where many elements hash to the same bucket, monitoring collision rates and optimizing hash table performance. It helps developers understand how evenly elements are distributed across buckets and whether the hash function is working effectively.

## Syntax

```pseudo
container.bucket_size(bucket_index)
```

**Parameters:**

- `bucket_index`: A value of type `size_type` (typically `size_t`) representing the index of the bucket to query. Must be less than the value returned by bucket_count()

**Return value:**

Returns a value of type `size_type` (typically `size_t`) representing the number of elements in the specified bucket.

## Example

This example demonstrates how to use `bucket_size()` to analyze the distribution of elements across buckets in an `unordered_map`:

```cpp
// unordered_map::bucket_size
#include <iostream>
#include <string>
#include <unordered_map>

int main ()
{
std::unordered_map<std::string,std::string> mymap = {
{"us","United States"},
{"uk","United Kingdom"},
{"fr","France"},
{"de","Germany"}
};

unsigned nbuckets = mymap.bucket_count();

std::cout << "mymap has " << nbuckets << " buckets:\n";

for (unsigned i=0; i<nbuckets; ++i) {
std::cout << "bucket #" << i << " has " << mymap.bucket_size(i) << " elements.\n";
}

return 0;
}
```

The output might look like this (actual distribution may vary by implementation):

```shell
mymap has 13 buckets:
bucket #0 has 0 elements.
bucket #1 has 0 elements.
bucket #2 has 0 elements.
bucket #3 has 0 elements.
bucket #4 has 1 elements.
bucket #5 has 0 elements.
bucket #6 has 1 elements.
bucket #7 has 0 elements.
bucket #8 has 0 elements.
bucket #9 has 1 elements.
bucket #10 has 0 elements.
bucket #11 has 0 elements.
bucket #12 has 1 elements.
```


## Codebyte Example

This interactive example demonstrates using `bucket_size()` to create a collision detection and analysis tool:

```codebyte/cpp
#include <iostream>
#include <unordered_set>
#include <vector>
#include <iomanip>
#include <algorithm>

class CollisionAnalyzer {
private:
std::unordered_set<int> data;

public:
void addNumbers(const std::vector<int>& numbers) {
for (int num : numbers) {
data.insert(num);
}
}

void analyzeCollisions() {
std::cout << "Collision Analysis Report" << std::endl;
std::cout << "========================" << std::endl;
std::cout << "Total elements: " << data.size() << std::endl;
std::cout << "Total buckets: " << data.bucket_count() << std::endl;

std::vector<size_t> bucket_sizes;
size_t max_bucket_size = 0;
size_t collisions = 0;
size_t empty_buckets = 0;

// Collect bucket size statistics
for (size_t i = 0; i < data.bucket_count(); ++i) {
size_t size = data.bucket_size(i);
bucket_sizes.push_back(size);

if (size == 0) {
empty_buckets++;
} else {
max_bucket_size = std::max(max_bucket_size, size);
if (size > 1) {
collisions += size - 1;
}
}
}

std::cout << "Empty buckets: " << empty_buckets << std::endl;
std::cout << "Max bucket size: " << max_bucket_size << std::endl;
std::cout << "Total collisions: " << collisions << std::endl;

// Show buckets with collisions
if (collisions > 0) {
std::cout << "\nBuckets with collisions:" << std::endl;
for (size_t i = 0; i < data.bucket_count(); ++i) {
if (data.bucket_size(i) > 1) {
std::cout << "Bucket " << i << " (size " << data.bucket_size(i) << "): ";
for (auto it = data.begin(i); it != data.end(i); ++it) {
std::cout << *it << " ";
}
std::cout << std::endl;
}
}
} else {
std::cout << "\nNo collisions detected - excellent hash distribution!" << std::endl;
}

// Performance assessment
double collision_rate = (double)collisions / data.size() * 100;
std::cout << "\nPerformance Metrics:" << std::endl;
std::cout << "Collision rate: " << std::fixed << std::setprecision(1)
<< collision_rate << "%" << std::endl;

if (collision_rate < 10) {
std::cout << "Hash performance: Excellent" << std::endl;
} else if (collision_rate < 25) {
std::cout << "Hash performance: Good" << std::endl;
} else if (collision_rate < 50) {
std::cout << "Hash performance: Fair" << std::endl;
} else {
std::cout << "Hash performance: Poor - consider rehashing" << std::endl;
}
}
};

int main() {
CollisionAnalyzer analyzer;

// Test with different number patterns
std::cout << "Test 1: Sequential numbers" << std::endl;
std::vector<int> sequential = {10, 20, 30, 40, 50, 60, 70, 80};
analyzer.addNumbers(sequential);
analyzer.analyzeCollisions();

std::cout << "\n" << std::string(40, '=') << std::endl;

// Create a new analyzer for second test
CollisionAnalyzer analyzer2;
std::cout << "\nTest 2: Random-like numbers" << std::endl;
std::vector<int> random_like = {157, 283, 491, 672, 829, 934, 1047, 1158};
analyzer2.addNumbers(random_like);
analyzer2.analyzeCollisions();

return 0;
}
```

## Frequently Asked Questions

### 1. What does it mean when a bucket has size greater than 1?

When `bucket_size()` returns a value greater than 1, it indicates a collision - multiple elements have hashed to the same bucket. While some collisions are normal, consistently high bucket sizes may indicate poor hash function performance.

### 2. How can I use bucket_size() to optimize my hash table?

Use `bucket_size()` to identify buckets with many collisions. If you see consistently large bucket sizes, consider using a custom hash function, increasing the bucket count with `rehash()`, or analyzing your key distribution patterns.

### 3. Is there a performance cost to calling bucket_size()?

The `bucket_size()` function typically has O(1) complexity in most implementations, as hash tables often maintain size information for each bucket. However, frequent calls in performance-critical code should still be used judiciously.
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