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@CoderGamester CoderGamester commented Aug 6, 2025

Summary of Changes

This pull request adds comprehensive support for automated prefab creation via MCP:

  1. Unity Editor (C#)

    • Added Editor/Tools/CreatePrefabTool.cs – implements the CreatePrefabTool for in-editor prefab generation and registration.
    • Registered the new tool in McpUnityServer.cs.
  2. MCP Node Server (TypeScript)

    • Added Server~/src/tools/createPrefabTool.ts – MCP bridge wrapper calling the Unity side tool.
    • Registered the tool and integrated workflow prompt updates in index.ts and gameobjectHandlingPrompt.ts.
  3. Prompt & Documentation

    • Added prefabCreationPrompt guiding LLM workflows.
    • Updated all README variants (README.md, README_zh-CN.md, README-ja.md) with usage instructions and examples.
  4. Tests & Stories

    • Added Play-mode test scripts verifying prefab creation.
    • Added story documentation for the new workflow.
  5. Housekeeping

    • Misc. cleanup of obsolete assets and consistent registration patterns.

Impact

Provides an end-to-end prefab creation capability accessible to AI agents via MCP, improving scene automation workflows.


Auto-generated by Cascade AI assistant.


🛠️ This PR introduces a comprehensive CreatePrefabTool that enables automated prefab creation across both Unity Editor and Node.js MCP server pipelines. The implementation allows AI agents to create Unity prefabs with optional MonoBehaviour scripts and serialized field values through MCP protocol communication.

🔍 Detailed Analysis

Key Changes

  • Unity Editor Implementation: Added CreatePrefabTool.cs with complete prefab creation logic, component attachment, field value serialization, and asset database management
  • MCP Server Integration: Implemented TypeScript wrapper createPrefabTool.ts with parameter validation, error handling, and Unity communication bridge
  • Documentation & Prompts: Updated all README variants (EN/CN/JP) and added workflow prompts to guide AI agent interactions
  • Registration & Testing: Registered the tool in both Unity and Node servers, added test scripts and story documentation

Technical Implementation

sequenceDiagram
    participant AI as AI Agent
    participant MCP as MCP Server
    participant Unity as Unity Editor
    participant Asset as Asset Database
    
    AI->>MCP: create_prefab request
    MCP->>MCP: Validate parameters
    MCP->>Unity: Forward tool execution
    Unity->>Unity: Create GameObject
    Unity->>Unity: Add MonoBehaviour component
    Unity->>Unity: Apply field values
    Unity->>Asset: Save as prefab asset
    Unity->>Asset: Refresh database
    Unity->>MCP: Return success response
    MCP->>AI: Formatted response with prefab path
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Impact

  • Workflow Automation: Enables AI agents to programmatically create Unity prefabs without manual intervention
  • Component Integration: Supports automatic MonoBehaviour script attachment with configurable serialized field values
  • Asset Management: Handles prefab naming conflicts and ensures proper asset database integration
  • Cross-Platform Support: Provides consistent API across Unity Editor (C#) and MCP server (TypeScript) environments

Created with Palmier

Added a detailed markdown document summarizing the CreatePrefabTool feature implementation, including its integration in Unity Editor, Node.js server, documentation, and testing results.
Implemented CreatePrefabTool class in Unity Editor (C#) to create prefabs with optional MonoBehaviour script attachment and serialized field value application. Handles prefab naming conflicts and asset database refresh.
Modified McpUnityServer.cs to register the new CreatePrefabTool in the tool list, enabling it to be recognized and used by the MCP Unity Editor.
Added CreatePrefabTool description and example prompt usage to README files in English, Chinese, and Japanese to document the new feature across supported languages.
Updated the MCP server index file to import and register the CreatePrefabTool and the PrefabCreationPrompt enabling the server to handle prefab creation requests.
Added a new MCP server prompt prefabCreationPrompt defining the proper workflow for creating prefabs in Unity with optional MonoBehaviour scripts and serialized fields.
Implemented the MCP server side TypeScript tool wrapper createPrefabTool.ts for the CreatePrefabTool, including parameter validation, error handling, and communication with Unity Editor.
Added simple and updated test scripts for the CreatePrefabTool MCP server wrapper to verify registration, parameter handling, and successful execution scenarios.
Added detailed story documentation for the CreatePrefabTool feature including user story, acceptance criteria, technical notes, and validation checklist.
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@CoderGamester CoderGamester merged commit 2dda463 into main Aug 6, 2025
@CoderGamester CoderGamester deleted the feature/create-prefab-tool branch August 9, 2025 19:33
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