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Wide Awake in America
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Wide Awake in America

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DaveH355/README.md

Hi, I'm David! 👋

  • I'm currently developing a game from scratch in C++ and OpenGL.
  • I'm interested in real-time collision detection and 3D rendering

Screenshots

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  1. clustered-shading clustered-shading Public

    An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.

    108 2

  2. ultralight-forge-1.8.9 ultralight-forge-1.8.9 Public

    Example of rendering HTML with Ultralight in Minecraft Forge 1.8.9

    Java 26 4

  3. opengl-doc-wrapper opengl-doc-wrapper Public

    Single file header OpenGL documentation for IDE code completion

    C++ 1

  4. Melo-Astronomer Melo-Astronomer Public

    Roguelike in a space station

    Java