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Actor Interactor Component Validations

Dominik Pavlíček edited this page Oct 24, 2022 · 5 revisions

In Editor Validations:

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In Game Validations:

State Machine

State Machine is a way to verify the State of the component. Some state paths cannot be traversed, and that is to avoid conflicts for validation. In the simple graph below you can see which State can be accessed from which.

CanInteract

Can Interact is a function with determines whether this Component can Interact or not. This function can be overridden in Blueprint to give game developers finer control over the validation flow. Default control is:

if State == Awake then return True else return False

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