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Description
If I were to make a guess, more than a quarter of all the sprites are peep sprites. The peep sprites have hundreds of animation frames for moving around the park, as well as separately rendered peep sprites for each individual ride. On top of that, the staff sprites use the peep as a base and expand upon that to create visually distinct characters with their own unique animations.
Almost all ride replacement models will have the need for a peep model. To ensure consistency we will have to provide a peep model that can be used for all use cases.
I've made an approximation of the peep model that Saad has turned into a more professionally rigged character to support animations in #11. This peep model was created from a mock-up but we need to discuss its shape and form. And eventually release an official OpenRCT2 peep model that can be used for the OpenGraphics project, as well as custom rides.