If I run this code: ```rust fn main() { let sdl2 = sdl2::init().unwrap(); let gcs = sdl2.game_controller().unwrap(); let gamepad = gcs.open(0).unwrap(); drop(gamepad); // <-------- let gamepad = gcs.open(0).unwrap(); drop(gamepad); drop(gcs); drop(sdl2); } ``` ``` Segmentation fault ``` If I remove marked line (`drop` for the first instance of 0th `gamepad`), then `Segmentation fault` doesn't happen. To be completely honest, I have no idea how that prevents the segfault. --- `Cargo.toml`: ```toml sdl2 = { version = "0.38.0", features = ["bundled", "hidapi", "static-link"] } ``` OS: `Windows 10` shell: `Git Bash`