Process addresses in the Mach-O export trie as ULEB128 instead of LEB128 #427
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This is a problem I noticed with TUNIC, but probably other games where the program would report it found some thunks at addresses that made no sense like 0xFFFFFFFFFF something.
Turns out the issue is the addresses were read as LEB128, but the correct encoding is ULEB128. I checked multiple sources confirming they were indeed supposed to be unsigned and the addresses ended up being correct after the fix.