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SometimesCalledJim/py3dtr

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[OLD: DO NOT USE]
Warning: this project is no longer actively maintained, does not follow best practices, lacks proper testing, and may contain many bugs. Use at your own risk.

This program proceduaraly generates 3d terrain, then displays it.
It is written in Python and OpenGL.
Lib3d is a library I wrote for matrix operations and 3d math and quaternions.
Scene3d is a library I wrote for creating a "scene", basically an object containing all of the objects in a 3d environment.
Dependancies:
	Pyglet (for window management and creating an OpenGL context)
	noise (for generating simplex noise to use in procedural generation)
Instructions:
	Launch final.py
Controls:
	WASD to move
	Shift and Ctrl to go up and down
	Mouse to look around
	Arrow Keys to rotate one of the cubes

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[OLD: DO NOT USE] 3d terrain generator/viewer written in python and openGL

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