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This script implements the Dijkstra algorithm on a binary grid. The input grid (matrix) consists of 0s and 1s, where 1 represents a walkable node and 0 represents an obstacle. The algorithm finds the shortest path from a start node to a destination node. The diagonal movement can be allowed or disallowed.

This version of the Dijkstra algorithm can be usefull in video game development or in special machine movement.

@cclauss cclauss requested a review from dhruvmanila as a code owner June 22, 2023 11:36
@algorithms-keeper algorithms-keeper bot added the awaiting reviews This PR is ready to be reviewed label Jun 22, 2023
@algorithms-keeper algorithms-keeper bot added the tests are failing Do not merge until tests pass label Jun 22, 2023
@algorithms-keeper algorithms-keeper bot removed awaiting reviews This PR is ready to be reviewed tests are failing Do not merge until tests pass labels Jun 22, 2023
@algorithms-keeper algorithms-keeper bot added merge conflicts Open a new PR or rebase on the latest commit awaiting reviews This PR is ready to be reviewed labels Jun 22, 2023
@algorithms-keeper algorithms-keeper bot removed the merge conflicts Open a new PR or rebase on the latest commit label Jun 22, 2023
@cclauss cclauss merged commit 5b0890b into TheAlgorithms:master Jun 22, 2023
@algorithms-keeper algorithms-keeper bot removed the awaiting reviews This PR is ready to be reviewed label Jun 22, 2023
@cclauss cclauss mentioned this pull request Jun 22, 2023
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@isidroas isidroas mentioned this pull request Jan 25, 2025
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4 participants