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The new XR Plugin management is replacing the old method of importing a vr platfrom package and adopting a multiplatform approach.
I thought #548 on 0.3.0 meant that it would now be compatible with this new universal xr system?
It seems it cant detect the new oculus plugin and is only looking for the soon deprecated "virtual reality supported". Thus leaving EditoXR greyed out.
Changing PlayerSettings.virtualRealitySupported to true gets me the window but no hardware is detected in the viewer
brgishy