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small fixes for tutorials #829

Merged
merged 9 commits into from
Oct 19, 2022
Merged

small fixes for tutorials #829

merged 9 commits into from
Oct 19, 2022

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LPLafontaineB
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Select the type of change:

  • Small Changes - Typos, formatting, slight revisions
  • New Content - New features, sections, pages, tutorials
  • Site and Tools - Updates, maintenance, and new packages for the site and Docusaurus

Purpose of the Pull Request:

This PR includes some minor fixes to the HelloWorld and Golden Path tutorials, mostly broken links and typos.

Issue Number:

Fixes #822 #821 & #805

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@armstrongl armstrongl left a comment

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LGTM 🙂

@LPLafontaineB LPLafontaineB merged commit 5cd8db1 into develop Oct 19, 2022
@LPLafontaineB LPLafontaineB deleted the fix/tutorials-small-fixes branch October 19, 2022 14:28
armstrongl pushed a commit that referenced this pull request Nov 10, 2022
* Merging Develop with Main (#813) (#826)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* small fixes for tutorials (#829)

* renamed command line argument and variable in helloworld code snippet

* fixing broken link in gp module 2

* fixing indentation issues in gp 1 code snippets

* fixing log not corresponding to code example

* updating gp table of contents

* removing unneeded instructions

* Update NGO changelog to 1.1.0 (#834)

* Update NGO changelog to 1.1.0

* Add PR and issue links

* In-Scene Placed NetworkObject updates for v1.1.0 (#816)

* Merging Develop with Main (#813)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* Start 1.1.0 updates

Just creating a branch to start working on v1.1.0 updates

* update

updated the spawning and despawning portion.

* update

Final first pass for in-scene placed NetworkObject documentation updates.

* update

adding temporary warning to users about in-scene placed NetworkObject parenting.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* WorldPositionStays update (#778)

* WorldPositionStays update 

The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged.

* update

Still WIP

* update

additions and adjustments.

* update

* update

final pass adjustments for the PRs suggested updates.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Remove internal comment (#830)

* update ClientNetworkTransform information (#791)

* update ClientNetworkTransform information

This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode,

* update

adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version

* update

Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Updated existing or added missing dark themes to our sequence and scene diagrams! (#838)

Co-authored-by: Larah Armstrong <[email protected]>

* Add NGO 1.1.0 documentation (#839)

* Bump version

* update

Adjusting the code example to be compliant with the recent updates.
Adding additional information about the example in the note.

* parenting update

Adding some additional language to the parenting related documents and fixing a minor spelling issue.

Co-authored-by: NoelStephensUnity <[email protected]>

* NGO 1.1.0 release notes (#843)

* Fix version drop-down order

* Add NGO 1.1.0 release notes

* fix: tutorial improvements (#840)

* fixing typos and broken links

* clarifying the Testing Hello World section

* Clarified the usage of OnNetworkSpawn in HelloWorldPlayer

* clarified Adding Editor Modes section in GP1

* clarified use of command line helper

* Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs

* restructured GP1 to have instructions to add script after description of why we add them

* adding links to gp_intro

Co-authored-by: Larah Armstrong <[email protected]>

* Add "coming soon" note to empty pages (#845)

* Add Optimizing Boss Room Performance

* Revert "Add Optimizing Boss Room Performance"

This reverts commit 427c1f2.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
armstrongl pushed a commit that referenced this pull request Nov 15, 2022
* Publish staged content (#844)

* Merging Develop with Main (#813) (#826)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* small fixes for tutorials (#829)

* renamed command line argument and variable in helloworld code snippet

* fixing broken link in gp module 2

* fixing indentation issues in gp 1 code snippets

* fixing log not corresponding to code example

* updating gp table of contents

* removing unneeded instructions

* Update NGO changelog to 1.1.0 (#834)

* Update NGO changelog to 1.1.0

* Add PR and issue links

* In-Scene Placed NetworkObject updates for v1.1.0 (#816)

* Merging Develop with Main (#813)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* Start 1.1.0 updates

Just creating a branch to start working on v1.1.0 updates

* update

updated the spawning and despawning portion.

* update

Final first pass for in-scene placed NetworkObject documentation updates.

* update

adding temporary warning to users about in-scene placed NetworkObject parenting.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* WorldPositionStays update (#778)

* WorldPositionStays update 

The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged.

* update

Still WIP

* update

additions and adjustments.

* update

* update

final pass adjustments for the PRs suggested updates.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Remove internal comment (#830)

* update ClientNetworkTransform information (#791)

* update ClientNetworkTransform information

This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode,

* update

adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version

* update

Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Updated existing or added missing dark themes to our sequence and scene diagrams! (#838)

Co-authored-by: Larah Armstrong <[email protected]>

* Add NGO 1.1.0 documentation (#839)

* Bump version

* update

Adjusting the code example to be compliant with the recent updates.
Adding additional information about the example in the note.

* parenting update

Adding some additional language to the parenting related documents and fixing a minor spelling issue.

Co-authored-by: NoelStephensUnity <[email protected]>

* NGO 1.1.0 release notes (#843)

* Fix version drop-down order

* Add NGO 1.1.0 release notes

* fix: tutorial improvements (#840)

* fixing typos and broken links

* clarifying the Testing Hello World section

* Clarified the usage of OnNetworkSpawn in HelloWorldPlayer

* clarified Adding Editor Modes section in GP1

* clarified use of command line helper

* Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs

* restructured GP1 to have instructions to add script after description of why we add them

* adding links to gp_intro

Co-authored-by: Larah Armstrong <[email protected]>

* Add "coming soon" note to empty pages (#845)

* Add Optimizing Boss Room Performance

* Revert "Add Optimizing Boss Room Performance"

This reverts commit 427c1f2.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>

* Fix SceneEventType Typo

LoadEvenetCompleted should be LoadEventCompleted.
Refer to: https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.SceneEventType/index.html

Co-authored-by: Larah Armstrong <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
armstrongl pushed a commit that referenced this pull request Nov 28, 2022
* Merging Develop with Main (#813) (#826)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* small fixes for tutorials (#829)

* renamed command line argument and variable in helloworld code snippet

* fixing broken link in gp module 2

* fixing indentation issues in gp 1 code snippets

* fixing log not corresponding to code example

* updating gp table of contents

* removing unneeded instructions

* Update NGO changelog to 1.1.0 (#834)

* Update NGO changelog to 1.1.0

* Add PR and issue links

* In-Scene Placed NetworkObject updates for v1.1.0 (#816)

* Merging Develop with Main (#813)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* Start 1.1.0 updates

Just creating a branch to start working on v1.1.0 updates

* update

updated the spawning and despawning portion.

* update

Final first pass for in-scene placed NetworkObject documentation updates.

* update

adding temporary warning to users about in-scene placed NetworkObject parenting.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* WorldPositionStays update (#778)

* WorldPositionStays update 

The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged.

* update

Still WIP

* update

additions and adjustments.

* update

* update

final pass adjustments for the PRs suggested updates.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Remove internal comment (#830)

* update ClientNetworkTransform information (#791)

* update ClientNetworkTransform information

This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode,

* update

adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version

* update

Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Updated existing or added missing dark themes to our sequence and scene diagrams! (#838)

Co-authored-by: Larah Armstrong <[email protected]>

* Add NGO 1.1.0 documentation (#839)

* Bump version

* update

Adjusting the code example to be compliant with the recent updates.
Adding additional information about the example in the note.

* parenting update

Adding some additional language to the parenting related documents and fixing a minor spelling issue.

Co-authored-by: NoelStephensUnity <[email protected]>

* NGO 1.1.0 release notes (#843)

* Fix version drop-down order

* Add NGO 1.1.0 release notes

* fix: tutorial improvements (#840)

* fixing typos and broken links

* clarifying the Testing Hello World section

* Clarified the usage of OnNetworkSpawn in HelloWorldPlayer

* clarified Adding Editor Modes section in GP1

* clarified use of command line helper

* Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs

* restructured GP1 to have instructions to add script after description of why we add them

* adding links to gp_intro

Co-authored-by: Larah Armstrong <[email protected]>

* Add "coming soon" note to empty pages (#845)

* Add Optimizing Boss Room Performance

* Revert "Add Optimizing Boss Room Performance"

This reverts commit 427c1f2.

* Add Optimizing Boss Room Performance (#848)

* Add Optimizing Boss Room Performance

* Minor fixes

* Implement feedback

* Fix SceneEventType Typo (#850)

* Publish staged content (#844)

* Merging Develop with Main (#813) (#826)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* small fixes for tutorials (#829)

* renamed command line argument and variable in helloworld code snippet

* fixing broken link in gp module 2

* fixing indentation issues in gp 1 code snippets

* fixing log not corresponding to code example

* updating gp table of contents

* removing unneeded instructions

* Update NGO changelog to 1.1.0 (#834)

* Update NGO changelog to 1.1.0

* Add PR and issue links

* In-Scene Placed NetworkObject updates for v1.1.0 (#816)

* Merging Develop with Main (#813)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* Start 1.1.0 updates

Just creating a branch to start working on v1.1.0 updates

* update

updated the spawning and despawning portion.

* update

Final first pass for in-scene placed NetworkObject documentation updates.

* update

adding temporary warning to users about in-scene placed NetworkObject parenting.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* WorldPositionStays update (#778)

* WorldPositionStays update 

The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged.

* update

Still WIP

* update

additions and adjustments.

* update

* update

final pass adjustments for the PRs suggested updates.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Remove internal comment (#830)

* update ClientNetworkTransform information (#791)

* update ClientNetworkTransform information

This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode,

* update

adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version

* update

Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Updated existing or added missing dark themes to our sequence and scene diagrams! (#838)

Co-authored-by: Larah Armstrong <[email protected]>

* Add NGO 1.1.0 documentation (#839)

* Bump version

* update

Adjusting the code example to be compliant with the recent updates.
Adding additional information about the example in the note.

* parenting update

Adding some additional language to the parenting related documents and fixing a minor spelling issue.

Co-authored-by: NoelStephensUnity <[email protected]>

* NGO 1.1.0 release notes (#843)

* Fix version drop-down order

* Add NGO 1.1.0 release notes

* fix: tutorial improvements (#840)

* fixing typos and broken links

* clarifying the Testing Hello World section

* Clarified the usage of OnNetworkSpawn in HelloWorldPlayer

* clarified Adding Editor Modes section in GP1

* clarified use of command line helper

* Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs

* restructured GP1 to have instructions to add script after description of why we add them

* adding links to gp_intro

Co-authored-by: Larah Armstrong <[email protected]>

* Add "coming soon" note to empty pages (#845)

* Add Optimizing Boss Room Performance

* Revert "Add Optimizing Boss Room Performance"

This reverts commit 427c1f2.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>

* Fix SceneEventType Typo

LoadEvenetCompleted should be LoadEventCompleted.
Refer to: https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.SceneEventType/index.html

Co-authored-by: Larah Armstrong <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>

* Simplify Boss Room Get started page (#851)

* Make Get started reflect the README

* Implement suggestions

* Info about ParrelSync with Unity Authentication (#795)

* Info about ParrelSync with Unity Authentication

Add some information about using ParrelSync with Unity Authentication.
Include a code snippet showing how to use the ClonesManager to automatically switch player profiles.

* Implement suggested changes

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Add Network Simulator documentation (#853)

* Add Network Simulator docs

* Add to sidebar

* Fix hard line breaks

* Implement suggested changes

* Implement suggested changes

* Add versioning for Tools and switch the latest to 1.1.0

* Add Tools 1.1.0 SDK documentation

* Remove test pages (#862)

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
Co-authored-by: Hunter <[email protected]>
Co-authored-by: Ben Randall <[email protected]>
armstrongl pushed a commit that referenced this pull request Nov 30, 2022
* Publish staged content (#852)

* Merging Develop with Main (#813) (#826)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* small fixes for tutorials (#829)

* renamed command line argument and variable in helloworld code snippet

* fixing broken link in gp module 2

* fixing indentation issues in gp 1 code snippets

* fixing log not corresponding to code example

* updating gp table of contents

* removing unneeded instructions

* Update NGO changelog to 1.1.0 (#834)

* Update NGO changelog to 1.1.0

* Add PR and issue links

* In-Scene Placed NetworkObject updates for v1.1.0 (#816)

* Merging Develop with Main (#813)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* Start 1.1.0 updates

Just creating a branch to start working on v1.1.0 updates

* update

updated the spawning and despawning portion.

* update

Final first pass for in-scene placed NetworkObject documentation updates.

* update

adding temporary warning to users about in-scene placed NetworkObject parenting.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* WorldPositionStays update (#778)

* WorldPositionStays update 

The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged.

* update

Still WIP

* update

additions and adjustments.

* update

* update

final pass adjustments for the PRs suggested updates.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Remove internal comment (#830)

* update ClientNetworkTransform information (#791)

* update ClientNetworkTransform information

This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode,

* update

adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version

* update

Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Updated existing or added missing dark themes to our sequence and scene diagrams! (#838)

Co-authored-by: Larah Armstrong <[email protected]>

* Add NGO 1.1.0 documentation (#839)

* Bump version

* update

Adjusting the code example to be compliant with the recent updates.
Adding additional information about the example in the note.

* parenting update

Adding some additional language to the parenting related documents and fixing a minor spelling issue.

Co-authored-by: NoelStephensUnity <[email protected]>

* NGO 1.1.0 release notes (#843)

* Fix version drop-down order

* Add NGO 1.1.0 release notes

* fix: tutorial improvements (#840)

* fixing typos and broken links

* clarifying the Testing Hello World section

* Clarified the usage of OnNetworkSpawn in HelloWorldPlayer

* clarified Adding Editor Modes section in GP1

* clarified use of command line helper

* Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs

* restructured GP1 to have instructions to add script after description of why we add them

* adding links to gp_intro

Co-authored-by: Larah Armstrong <[email protected]>

* Add "coming soon" note to empty pages (#845)

* Add Optimizing Boss Room Performance

* Revert "Add Optimizing Boss Room Performance"

This reverts commit 427c1f2.

* Add Optimizing Boss Room Performance (#848)

* Add Optimizing Boss Room Performance

* Minor fixes

* Implement feedback

* Fix SceneEventType Typo (#850)

* Publish staged content (#844)

* Merging Develop with Main (#813) (#826)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* small fixes for tutorials (#829)

* renamed command line argument and variable in helloworld code snippet

* fixing broken link in gp module 2

* fixing indentation issues in gp 1 code snippets

* fixing log not corresponding to code example

* updating gp table of contents

* removing unneeded instructions

* Update NGO changelog to 1.1.0 (#834)

* Update NGO changelog to 1.1.0

* Add PR and issue links

* In-Scene Placed NetworkObject updates for v1.1.0 (#816)

* Merging Develop with Main (#813)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* Start 1.1.0 updates

Just creating a branch to start working on v1.1.0 updates

* update

updated the spawning and despawning portion.

* update

Final first pass for in-scene placed NetworkObject documentation updates.

* update

adding temporary warning to users about in-scene placed NetworkObject parenting.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* WorldPositionStays update (#778)

* WorldPositionStays update 

The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged.

* update

Still WIP

* update

additions and adjustments.

* update

* update

final pass adjustments for the PRs suggested updates.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Remove internal comment (#830)

* update ClientNetworkTransform information (#791)

* update ClientNetworkTransform information

This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode,

* update

adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version

* update

Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Updated existing or added missing dark themes to our sequence and scene diagrams! (#838)

Co-authored-by: Larah Armstrong <[email protected]>

* Add NGO 1.1.0 documentation (#839)

* Bump version

* update

Adjusting the code example to be compliant with the recent updates.
Adding additional information about the example in the note.

* parenting update

Adding some additional language to the parenting related documents and fixing a minor spelling issue.

Co-authored-by: NoelStephensUnity <[email protected]>

* NGO 1.1.0 release notes (#843)

* Fix version drop-down order

* Add NGO 1.1.0 release notes

* fix: tutorial improvements (#840)

* fixing typos and broken links

* clarifying the Testing Hello World section

* Clarified the usage of OnNetworkSpawn in HelloWorldPlayer

* clarified Adding Editor Modes section in GP1

* clarified use of command line helper

* Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs

* restructured GP1 to have instructions to add script after description of why we add them

* adding links to gp_intro

Co-authored-by: Larah Armstrong <[email protected]>

* Add "coming soon" note to empty pages (#845)

* Add Optimizing Boss Room Performance

* Revert "Add Optimizing Boss Room Performance"

This reverts commit 427c1f2.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>

* Fix SceneEventType Typo

LoadEvenetCompleted should be LoadEventCompleted.
Refer to: https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.SceneEventType/index.html

Co-authored-by: Larah Armstrong <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>

* Simplify Boss Room Get started page (#851)

* Make Get started reflect the README

* Implement suggestions

* Info about ParrelSync with Unity Authentication (#795)

* Info about ParrelSync with Unity Authentication

Add some information about using ParrelSync with Unity Authentication.
Include a code snippet showing how to use the ClonesManager to automatically switch player profiles.

* Implement suggested changes

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Add Network Simulator documentation (#853)

* Add Network Simulator docs

* Add to sidebar

* Fix hard line breaks

* Implement suggested changes

* Implement suggested changes

* Add versioning for Tools and switch the latest to 1.1.0

* Add Tools 1.1.0 SDK documentation

* Remove test pages (#862)

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
Co-authored-by: Hunter <[email protected]>
Co-authored-by: Ben Randall <[email protected]>

* Fixed typo in messaging-system.md (#864)

NetworkVariables was spelt *Newt*orkVariable (lol)

* Update networkobject.md (#860)

Co-authored-by: Larah Armstrong <[email protected]>

* docs: fix broken copy/paste link (#855)

This fixes the broken copy/paste link for adding the Multiplayer Samples Utilities package.

Co-authored-by: Larah Armstrong <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
Co-authored-by: Hunter <[email protected]>
Co-authored-by: Ben Randall <[email protected]>
Co-authored-by: Walter Hulsebos <[email protected]>
Co-authored-by: Alex Robinson <[email protected]>
Co-authored-by: Jonas Lagoni <[email protected]>
armstrongl pushed a commit that referenced this pull request Dec 8, 2022
* Sync develop with main (#868)

* Publish staged content (#852)

* Merging Develop with Main (#813) (#826)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* small fixes for tutorials (#829)

* renamed command line argument and variable in helloworld code snippet

* fixing broken link in gp module 2

* fixing indentation issues in gp 1 code snippets

* fixing log not corresponding to code example

* updating gp table of contents

* removing unneeded instructions

* Update NGO changelog to 1.1.0 (#834)

* Update NGO changelog to 1.1.0

* Add PR and issue links

* In-Scene Placed NetworkObject updates for v1.1.0 (#816)

* Merging Develop with Main (#813)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* Start 1.1.0 updates

Just creating a branch to start working on v1.1.0 updates

* update

updated the spawning and despawning portion.

* update

Final first pass for in-scene placed NetworkObject documentation updates.

* update

adding temporary warning to users about in-scene placed NetworkObject parenting.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* WorldPositionStays update (#778)

* WorldPositionStays update 

The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged.

* update

Still WIP

* update

additions and adjustments.

* update

* update

final pass adjustments for the PRs suggested updates.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Remove internal comment (#830)

* update ClientNetworkTransform information (#791)

* update ClientNetworkTransform information

This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode,

* update

adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version

* update

Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Updated existing or added missing dark themes to our sequence and scene diagrams! (#838)

Co-authored-by: Larah Armstrong <[email protected]>

* Add NGO 1.1.0 documentation (#839)

* Bump version

* update

Adjusting the code example to be compliant with the recent updates.
Adding additional information about the example in the note.

* parenting update

Adding some additional language to the parenting related documents and fixing a minor spelling issue.

Co-authored-by: NoelStephensUnity <[email protected]>

* NGO 1.1.0 release notes (#843)

* Fix version drop-down order

* Add NGO 1.1.0 release notes

* fix: tutorial improvements (#840)

* fixing typos and broken links

* clarifying the Testing Hello World section

* Clarified the usage of OnNetworkSpawn in HelloWorldPlayer

* clarified Adding Editor Modes section in GP1

* clarified use of command line helper

* Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs

* restructured GP1 to have instructions to add script after description of why we add them

* adding links to gp_intro

Co-authored-by: Larah Armstrong <[email protected]>

* Add "coming soon" note to empty pages (#845)

* Add Optimizing Boss Room Performance

* Revert "Add Optimizing Boss Room Performance"

This reverts commit 427c1f2.

* Add Optimizing Boss Room Performance (#848)

* Add Optimizing Boss Room Performance

* Minor fixes

* Implement feedback

* Fix SceneEventType Typo (#850)

* Publish staged content (#844)

* Merging Develop with Main (#813) (#826)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* small fixes for tutorials (#829)

* renamed command line argument and variable in helloworld code snippet

* fixing broken link in gp module 2

* fixing indentation issues in gp 1 code snippets

* fixing log not corresponding to code example

* updating gp table of contents

* removing unneeded instructions

* Update NGO changelog to 1.1.0 (#834)

* Update NGO changelog to 1.1.0

* Add PR and issue links

* In-Scene Placed NetworkObject updates for v1.1.0 (#816)

* Merging Develop with Main (#813)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* Start 1.1.0 updates

Just creating a branch to start working on v1.1.0 updates

* update

updated the spawning and despawning portion.

* update

Final first pass for in-scene placed NetworkObject documentation updates.

* update

adding temporary warning to users about in-scene placed NetworkObject parenting.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* WorldPositionStays update (#778)

* WorldPositionStays update 

The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged.

* update

Still WIP

* update

additions and adjustments.

* update

* update

final pass adjustments for the PRs suggested updates.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Remove internal comment (#830)

* update ClientNetworkTransform information (#791)

* update ClientNetworkTransform information

This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode,

* update

adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version

* update

Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Updated existing or added missing dark themes to our sequence and scene diagrams! (#838)

Co-authored-by: Larah Armstrong <[email protected]>

* Add NGO 1.1.0 documentation (#839)

* Bump version

* update

Adjusting the code example to be compliant with the recent updates.
Adding additional information about the example in the note.

* parenting update

Adding some additional language to the parenting related documents and fixing a minor spelling issue.

Co-authored-by: NoelStephensUnity <[email protected]>

* NGO 1.1.0 release notes (#843)

* Fix version drop-down order

* Add NGO 1.1.0 release notes

* fix: tutorial improvements (#840)

* fixing typos and broken links

* clarifying the Testing Hello World section

* Clarified the usage of OnNetworkSpawn in HelloWorldPlayer

* clarified Adding Editor Modes section in GP1

* clarified use of command line helper

* Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs

* restructured GP1 to have instructions to add script after description of why we add them

* adding links to gp_intro

Co-authored-by: Larah Armstrong <[email protected]>

* Add "coming soon" note to empty pages (#845)

* Add Optimizing Boss Room Performance

* Revert "Add Optimizing Boss Room Performance"

This reverts commit 427c1f2.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>

* Fix SceneEventType Typo

LoadEvenetCompleted should be LoadEventCompleted.
Refer to: https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.SceneEventType/index.html

Co-authored-by: Larah Armstrong <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>

* Simplify Boss Room Get started page (#851)

* Make Get started reflect the README

* Implement suggestions

* Info about ParrelSync with Unity Authentication (#795)

* Info about ParrelSync with Unity Authentication

Add some information about using ParrelSync with Unity Authentication.
Include a code snippet showing how to use the ClonesManager to automatically switch player profiles.

* Implement suggested changes

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Add Network Simulator documentation (#853)

* Add Network Simulator docs

* Add to sidebar

* Fix hard line breaks

* Implement suggested changes

* Implement suggested changes

* Add versioning for Tools and switch the latest to 1.1.0

* Add Tools 1.1.0 SDK documentation

* Remove test pages (#862)

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
Co-authored-by: Hunter <[email protected]>
Co-authored-by: Ben Randall <[email protected]>

* Fixed typo in messaging-system.md (#864)

NetworkVariables was spelt *Newt*orkVariable (lol)

* Update networkobject.md (#860)

Co-authored-by: Larah Armstrong <[email protected]>

* docs: fix broken copy/paste link (#855)

This fixes the broken copy/paste link for adding the Multiplayer Samples Utilities package.

Co-authored-by: Larah Armstrong <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
Co-authored-by: Hunter <[email protected]>
Co-authored-by: Ben Randall <[email protected]>
Co-authored-by: Walter Hulsebos <[email protected]>
Co-authored-by: Alex Robinson <[email protected]>
Co-authored-by: Jonas Lagoni <[email protected]>

* Update PR template with warning (#869)

* Fixed misleading example about NetworkList (#854)

Fixed misleading example about NetworkList, and added a more extensive example to display how to react on NetworkList changes specifically on the server/client

Co-authored-by: Larah Armstrong <[email protected]>

* Update ClientDriven.md with updated scripting references (#865)

Co-authored-by: Larah Armstrong <[email protected]>

* chore: Managed Netvar documentation (#818)

* Update UTP 2.0 documentation (#875)

* Update UTP 2.0 documentation

* Add images

* Fix pipeline image

* Swap pipeline image order

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
Co-authored-by: Hunter <[email protected]>
Co-authored-by: Ben Randall <[email protected]>
Co-authored-by: Walter Hulsebos <[email protected]>
Co-authored-by: Alex Robinson <[email protected]>
Co-authored-by: Jonas Lagoni <[email protected]>
Co-authored-by: Paolo Abela <[email protected]>
Co-authored-by: Fernando Cortez <[email protected]>
Co-authored-by: Kitty Draper <[email protected]>
armstrongl pushed a commit that referenced this pull request Dec 13, 2022
* Sync develop with main (#868)

* Publish staged content (#852)

* Merging Develop with Main (#813) (#826)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* small fixes for tutorials (#829)

* renamed command line argument and variable in helloworld code snippet

* fixing broken link in gp module 2

* fixing indentation issues in gp 1 code snippets

* fixing log not corresponding to code example

* updating gp table of contents

* removing unneeded instructions

* Update NGO changelog to 1.1.0 (#834)

* Update NGO changelog to 1.1.0

* Add PR and issue links

* In-Scene Placed NetworkObject updates for v1.1.0 (#816)

* Merging Develop with Main (#813)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* Start 1.1.0 updates

Just creating a branch to start working on v1.1.0 updates

* update

updated the spawning and despawning portion.

* update

Final first pass for in-scene placed NetworkObject documentation updates.

* update

adding temporary warning to users about in-scene placed NetworkObject parenting.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* WorldPositionStays update (#778)

* WorldPositionStays update 

The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged.

* update

Still WIP

* update

additions and adjustments.

* update

* update

final pass adjustments for the PRs suggested updates.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Remove internal comment (#830)

* update ClientNetworkTransform information (#791)

* update ClientNetworkTransform information

This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode,

* update

adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version

* update

Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Updated existing or added missing dark themes to our sequence and scene diagrams! (#838)

Co-authored-by: Larah Armstrong <[email protected]>

* Add NGO 1.1.0 documentation (#839)

* Bump version

* update

Adjusting the code example to be compliant with the recent updates.
Adding additional information about the example in the note.

* parenting update

Adding some additional language to the parenting related documents and fixing a minor spelling issue.

Co-authored-by: NoelStephensUnity <[email protected]>

* NGO 1.1.0 release notes (#843)

* Fix version drop-down order

* Add NGO 1.1.0 release notes

* fix: tutorial improvements (#840)

* fixing typos and broken links

* clarifying the Testing Hello World section

* Clarified the usage of OnNetworkSpawn in HelloWorldPlayer

* clarified Adding Editor Modes section in GP1

* clarified use of command line helper

* Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs

* restructured GP1 to have instructions to add script after description of why we add them

* adding links to gp_intro

Co-authored-by: Larah Armstrong <[email protected]>

* Add "coming soon" note to empty pages (#845)

* Add Optimizing Boss Room Performance

* Revert "Add Optimizing Boss Room Performance"

This reverts commit 427c1f2.

* Add Optimizing Boss Room Performance (#848)

* Add Optimizing Boss Room Performance

* Minor fixes

* Implement feedback

* Fix SceneEventType Typo (#850)

* Publish staged content (#844)

* Merging Develop with Main (#813) (#826)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* small fixes for tutorials (#829)

* renamed command line argument and variable in helloworld code snippet

* fixing broken link in gp module 2

* fixing indentation issues in gp 1 code snippets

* fixing log not corresponding to code example

* updating gp table of contents

* removing unneeded instructions

* Update NGO changelog to 1.1.0 (#834)

* Update NGO changelog to 1.1.0

* Add PR and issue links

* In-Scene Placed NetworkObject updates for v1.1.0 (#816)

* Merging Develop with Main (#813)

* Updating docs page in 2D space shooter (#810)

Updating docs page in 2D space shooter which has a reference to an unconfirmed feature (Prediction)

* updating boss room example used in mid-game reconnecting doc (#725)

Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>

* Update getting-started-boss-room.md (#812)

Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* Start 1.1.0 updates

Just creating a branch to start working on v1.1.0 updates

* update

updated the spawning and despawning portion.

* update

Final first pass for in-scene placed NetworkObject documentation updates.

* update

adding temporary warning to users about in-scene placed NetworkObject parenting.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>

* WorldPositionStays update (#778)

* WorldPositionStays update 

The update to this documentation requires NGO SDK PR-2146 before it should be made public/merged.

* update

Still WIP

* update

additions and adjustments.

* update

* update

final pass adjustments for the PRs suggested updates.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Remove internal comment (#830)

* update ClientNetworkTransform information (#791)

* update ClientNetworkTransform information

This just provides users with a bit more information about setting NetworkTransform into owner/client authoritative mode,

* update

adjusting the text copy and pointing the example of the ClientNetworkTransform to the co-op samples version

* update

Applying suggested update for section that outlines how to add the multiplayer samples utilities package to your project.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Updated existing or added missing dark themes to our sequence and scene diagrams! (#838)

Co-authored-by: Larah Armstrong <[email protected]>

* Add NGO 1.1.0 documentation (#839)

* Bump version

* update

Adjusting the code example to be compliant with the recent updates.
Adding additional information about the example in the note.

* parenting update

Adding some additional language to the parenting related documents and fixing a minor spelling issue.

Co-authored-by: NoelStephensUnity <[email protected]>

* NGO 1.1.0 release notes (#843)

* Fix version drop-down order

* Add NGO 1.1.0 release notes

* fix: tutorial improvements (#840)

* fixing typos and broken links

* clarifying the Testing Hello World section

* Clarified the usage of OnNetworkSpawn in HelloWorldPlayer

* clarified Adding Editor Modes section in GP1

* clarified use of command line helper

* Adding high-level explanation of what NetworkManager and UTP are in HelloWorld tutorial, with links to detailed docs

* restructured GP1 to have instructions to add script after description of why we add them

* adding links to gp_intro

Co-authored-by: Larah Armstrong <[email protected]>

* Add "coming soon" note to empty pages (#845)

* Add Optimizing Boss Room Performance

* Revert "Add Optimizing Boss Room Performance"

This reverts commit 427c1f2.

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>

* Fix SceneEventType Typo

LoadEvenetCompleted should be LoadEventCompleted.
Refer to: https://docs-multiplayer.unity3d.com/netcode/current/api/Unity.Netcode.SceneEventType/index.html

Co-authored-by: Larah Armstrong <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>

* Simplify Boss Room Get started page (#851)

* Make Get started reflect the README

* Implement suggestions

* Info about ParrelSync with Unity Authentication (#795)

* Info about ParrelSync with Unity Authentication

Add some information about using ParrelSync with Unity Authentication.
Include a code snippet showing how to use the ClonesManager to automatically switch player profiles.

* Implement suggested changes

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>
Co-authored-by: Larah Armstrong <[email protected]>

* Add Network Simulator documentation (#853)

* Add Network Simulator docs

* Add to sidebar

* Fix hard line breaks

* Implement suggested changes

* Implement suggested changes

* Add versioning for Tools and switch the latest to 1.1.0

* Add Tools 1.1.0 SDK documentation

* Remove test pages (#862)

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
Co-authored-by: Hunter <[email protected]>
Co-authored-by: Ben Randall <[email protected]>

* Fixed typo in messaging-system.md (#864)

NetworkVariables was spelt *Newt*orkVariable (lol)

* Update networkobject.md (#860)

Co-authored-by: Larah Armstrong <[email protected]>

* docs: fix broken copy/paste link (#855)

This fixes the broken copy/paste link for adding the Multiplayer Samples Utilities package.

Co-authored-by: Larah Armstrong <[email protected]>

Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
Co-authored-by: Hunter <[email protected]>
Co-authored-by: Ben Randall <[email protected]>
Co-authored-by: Walter Hulsebos <[email protected]>
Co-authored-by: Alex Robinson <[email protected]>
Co-authored-by: Jonas Lagoni <[email protected]>

* Update PR template with warning (#869)

* Fixed misleading example about NetworkList (#854)

Fixed misleading example about NetworkList, and added a more extensive example to display how to react on NetworkList changes specifically on the server/client

Co-authored-by: Larah Armstrong <[email protected]>

* Update ClientDriven.md with updated scripting references (#865)

Co-authored-by: Larah Armstrong <[email protected]>

* chore: Managed Netvar documentation (#818)

* Update UTP 2.0 documentation (#875)

* Update UTP 2.0 documentation

* Add images

* Fix pipeline image

* Swap pipeline image order

* Bump loader-utils from 1.4.0 to 1.4.1 (#847)

Bumps [loader-utils](https://github.com/webpack/loader-utils) from 1.4.0 to 1.4.1.
- [Release notes](https://github.com/webpack/loader-utils/releases)
- [Changelog](https://github.com/webpack/loader-utils/blob/v1.4.1/CHANGELOG.md)
- [Commits](webpack/loader-utils@v1.4.0...v1.4.1)

---
updated-dependencies:
- dependency-name: loader-utils
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <[email protected]>

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Larah Armstrong <[email protected]>

* Bump decode-uri-component from 0.2.0 to 0.2.2 (#874)

Bumps [decode-uri-component](https://github.com/SamVerschueren/decode-uri-component) from 0.2.0 to 0.2.2.
- [Release notes](https://github.com/SamVerschueren/decode-uri-component/releases)
- [Commits](SamVerschueren/decode-uri-component@v0.2.0...v0.2.2)

---
updated-dependencies:
- dependency-name: decode-uri-component
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <[email protected]>

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Larah Armstrong <[email protected]>

* Add MPPM documentation (#881)

* Update NGO about topic (#886)

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: Christopher Pope <[email protected]>
Co-authored-by: LPLafontaineB <[email protected]>
Co-authored-by: Sara [Unity] <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Noel Stephens <[email protected]>
Co-authored-by: Jil Franco <[email protected]>
Co-authored-by: NoelStephensUnity <[email protected]>
Co-authored-by: Hunter <[email protected]>
Co-authored-by: Ben Randall <[email protected]>
Co-authored-by: Walter Hulsebos <[email protected]>
Co-authored-by: Alex Robinson <[email protected]>
Co-authored-by: Jonas Lagoni <[email protected]>
Co-authored-by: Paolo Abela <[email protected]>
Co-authored-by: Fernando Cortez <[email protected]>
Co-authored-by: Kitty Draper <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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