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Nested networkobjects in scene give warnings on client connect #1688

@daalen

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@daalen

When a scene networkobject has a child networkobject, warnings are produced when they are automatically being replicated upon a new client connecting (not for the server): "Cannot find parent. Parent objects always have to be spawned and replicated BEFORE the child"
However, as far as I know I have no control over the order in which Unity spawns or replicates networkobjects, do I? It would stand to reason Unity starts at the root and works downward, but this doesn't seem to be the case...?

Incidentally, for troubleshooting parent-child related network errors (like this or "Only the server can reparent NetworkObjects") it would help immensely to know which networkobject is causing the problem, but the errors/warnings often don't specify anywhere in the trace.

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