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priority:highThis issue has high priority and we are focusing to resolve itThis issue has high priority and we are focusing to resolve itstat:importStatus - Issue is going to be saved internallyStatus - Issue is going to be saved internallytype:bugBug ReportBug Report
Description
Description
NGO 1.5.1 Method Singleton.ConnectedClients[clientID].OwnedObjects not working anymore.
Reproduce Steps
1 Sample class that Spawin with ownership:
public void SpawnTestServerRpc(ServerRpcParams serverRpcParams = default)
{
//assign transform to the Sender parent transform
var clientID = serverRpcParams.Receive.SenderClientId;
if (NetworkManager.Singleton.ConnectedClients.ContainsKey(clientID))
{
var client = NetworkManager.ConnectedClients[clientID];
//var client = NetworkManager.Singleton.ConnectedClients.ContainsKey(clientID);
Transform clientTransform = NetworkManager.ConnectedClients[clientID].PlayerObject.transform.GetComponent<Transform>();
Debug.Log("Client: " + clientID + " Spawned Muffin");
foreach (Transform t in creatureListPrefab)
{
Debug.Log("Trying to spawn Muffin");
Transform spawnedObjectTransform = Instantiate(t);
spawnedObjectTransform.GetComponent<NetworkObject>().SpawnWithOwnership(client.ClientId);
}
}
}
-
Sample method showing that OwnedObjects is broken:
[ServerRpc(RequireOwnership = false)]
private void AssignAttackedCreatureServerRpc(NetworkObjectReference enemyObjectReference, ServerRpcParams serverRpcParams = default)
{
enemyObjectReference.TryGet(out NetworkObject enemyNetworkObject);var clientID = serverRpcParams.Receive.SenderClientId; if (NetworkManager.Singleton.ConnectedClients.ContainsKey(clientID)) { var client = NetworkManager.ConnectedClients[clientID]; Debug.Log("Trying to set tartget creature. Owned objects: " + NetworkManager.Singleton.ConnectedClients[clientID].OwnedObjects.Count); foreach (NetworkObject netObj in NetworkManager.Singleton.ConnectedClients[clientID].OwnedObjects) { if (netObj.TryGetComponent<CreatureAI>(out CreatureAI dcClientsCreatureAI)) { dcClientsCreatureAI.SetTargetPosition(enemyNetworkObject.transform); } } }
}
Actual Outcome
OwnedObjects.count = 0
Expected Outcome
OwnedObjects.count = 1
Environment
- OS: [Windows 11]
{
"dependencies": {
"com.unity.ai.navigation": "1.1.1",
"com.unity.cinemachine": "2.9.5",
"com.unity.collab-proxy": "1.17.7",
"com.unity.feature.development": "1.0.2",
"com.unity.inputsystem": "1.4.4",
"com.unity.multiplayer.tools": "1.1.0",
"com.unity.netcode.gameobjects": "1.4.0",
"com.unity.probuilder": "5.0.6",
"com.unity.services.lobby": "1.0.3",
"com.unity.services.relay": "1.0.5",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.8.0",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.8.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}
Additional Context
I tested with NGO 1.2.0, 1.31 and 1.4.0 and they all are working as expected.
Metadata
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Assignees
Labels
priority:highThis issue has high priority and we are focusing to resolve itThis issue has high priority and we are focusing to resolve itstat:importStatus - Issue is going to be saved internallyStatus - Issue is going to be saved internallytype:bugBug ReportBug Report