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priority:highThis issue has high priority and we are focusing to resolve itThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug Report
Description
Description
A blank unity project with enter play mode options enabled and domain reload off, throws an exception for every network behavior in the project.
The stack-trace highlights even built in network behaviors like networkanimator or networktransform.
ArgumentException: An item with the same key has already been added. Key: 1665640498
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <eef08f56e2e042f1b3027eca477293d9>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <eef08f56e2e042f1b3027eca477293d9>:0)
Unity.Netcode.Components.NetworkAnimator.InitializeRPCS_NetworkAnimator () <0x26f88a73b30 + 0x000ca> in <b476fa4747044164bbf4bd8f8f4d4d2e>:0
A clear and concise description of what the bug is.
Reproduce Steps
- Create a blank unity project in 2022.3.5f1 (URP core)
- Install netcode for game objects version 1.5.2
- Install parallel sync via github link https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync
- Go to project settings and enable "Enter Play Mode Options", ensure that "Reload Domain" is off.
- Enter play mode once, then exit.
- Enter play mode again and 2 exceptions should appear. One for NetworkTransform and one for NetworkAnimator.
Actual Outcome
No error
Expected Outcome
One exception for each networkbehavior in the project.
Screenshots
Environment
- OS: Windows 10
- Unity Version: 2022.3.5f1
- Netcode Version: 1.5.2
Additional Context
Error does not appear if the netcode version is downgraded to 1.4.0, or 1.5.1
josephan
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priority:highThis issue has high priority and we are focusing to resolve itThis issue has high priority and we are focusing to resolve itstat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug Report