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@0xFA11 0xFA11 commented Aug 24, 2021

It will be helpful later in PR #1060 and #1074
(I will merge this back into those PRs when it lands into the develop branch)

@0xFA11 0xFA11 changed the title test: make NetworkTransformStateTests independent from NetworkTransform.ReplNetworkState test: make StateTests independent from ReplNetworkState Aug 24, 2021
@0xFA11 0xFA11 changed the title test: make StateTests independent from ReplNetworkState test: NetworkTransformStateTests no longer uses ReplNetworkState Aug 24, 2021
@0xFA11 0xFA11 merged commit 4c166a6 into develop Aug 24, 2021
@0xFA11 0xFA11 deleted the test/NetworkTransformStateTests branch August 24, 2021 20:14
SamuelBellomo added a commit that referenced this pull request Aug 26, 2021
…hub.com:Unity-Technologies/com.unity.multiplayer.mlapi into sam/feature/interpolation-for-network-transform

* 'sam/feature/interpolation-for-network-transform' of github.com:Unity-Technologies/com.unity.multiplayer.mlapi:
  test: NetworkTransformStateTests no longer uses ReplNetworkState (#1084)
  fix: networkmanager prefab validation and no scene management manual test (#1073)
  feat: snapshot. MTT-1088 Snapshot acknowledgment gaps (#1083)
  feat: Add a test to validate registration of metric types (#1072)
  chore!: Remove unsupported UNET Relay behavior (MTT-1000) (#1081)
  fix: 2+ inheritance from network behaviour causes compilation exception (#1078) (#1079)
  test: add networkscenemanager additive scene loading tests (#1076)
mollstam pushed a commit to Keepsake-Games/com.unity.netcode.gameobjects that referenced this pull request Feb 13, 2023
…ty-Technologies#1084)

* test: make NetworkTransformStateTests independent from NetworkTransform.ReplNetworkState

* destroy the main gameobject entirely, not just the networktransform component
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2 participants