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@becksebenius-unity becksebenius-unity requested a review from a team August 31, 2021 21:31
@becksebenius-unity becksebenius-unity merged commit 370d9ef into develop Sep 1, 2021
@becksebenius-unity becksebenius-unity deleted the fix/mtt-1157-lock-down-api branch September 1, 2021 14:30
SamuelBellomo added a commit that referenced this pull request Sep 2, 2021
…nsform

* develop: (26 commits)
  fix: client connected InvokeOnClientConnectedCallback with scene management disabled (#1123)
  fix: removed `public` class `NetcodeObserver` (MTT-1157) (#1122)
  feat: add NetworkMessageSent/Received metrics (#1112)
  feat: snapshot. MTU sizing option for Snapshot. MTT-1087 (#1111)
  Add metrics for transport bytes sent and received (#1104)
  fix: Missing end profiling sample (#1118)
  chore: support standalone mode for netcode runtimetests (#1115)
  feat: Change MetricNames for a more complex value type (#1109)
  feat: Track scene event metrics (#1089)
  style: whitespace fixes (#1117)
  feat: replace scene registration with scenes in build list (#1080)
  fix: mtt-857 GitHub issue 915 (#1099)
  fix: NetworkSceneManager exception when DontDestroyOnLoad NetworkObjects are being synchronized (#1090)
  feat: NetworkTransform Custom Editor Inspector UI (#1101)
  refactor: remove TempGlobalObjectIdHashOverride (#1105)
  fix: MTT-1124 Counters are now reported in sync with other metrics (#1096)
  refactor: convert using var statements to using var declarations (#1100)
  chore: updated all of the namespaces to match the tools package change (#1095)
  refactor!: remove network variable settings, network behaviour cleanup (#1097)
  fix: mtt-1088 review. Safer handling of out-of-order or old messages (#1091)
  ...

# Conflicts:
#	com.unity.netcode.gameobjects/Prototyping/NetworkTransform.cs
mollstam pushed a commit to Keepsake-Games/com.unity.netcode.gameobjects that referenced this pull request Feb 13, 2023
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3 participants