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chore: expose websockets #2201
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chore: expose websockets #2201
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…l platforms with UTP 2.0
…ame for UTP symbols
com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs
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simon-lemay-unity
approved these changes
Sep 13, 2022
Should this be noted in the changelog? |
0xFA11
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Sep 13, 2022
Co-authored-by: Fatih Mar <[email protected]>
0xFA11
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jakobbbb
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Feb 22, 2023
* chore: websockets. Minimalist UI to use WebSockets * fix: adjusting #ifdef on transport version to allow building non-webgl platforms with UTP 2.0 * fix: addressing build issue where WebGL platform requires different name for UTP symbols * fix: emitting a warning and switching to WebSockets if uers don't, on WebGL platform * Addressing PR review comments * Addressing PR review comments * Update com.unity.netcode.gameobjects/CHANGELOG.md Co-authored-by: Fatih Mar <[email protected]> Co-authored-by: Fatih Mar <[email protected]>
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This PR is another step for https://jira.unity3d.com/browse/MTT-4522
It brings us to a point where
It doesn't yet cover:
As this is not ready on the Relay side.
In order to use WebSockets, user must check "Use Web Sockets":