fix: OnNetworkDespawn is not called on server side when a client disconnects [MTT-5120] #2323
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This resolves the issue when a client player disconnects from a server and, on the server-side. if any
NetworkBehaviour
components preceded theNetworkObject
component then thoseNetworkBehaviour
components'OnNetworkDespawn
method would not be invoked.MTT-5120
Changelog
Testing and Documentation