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NetworkSceneManger: Fixed bug where scenes will have empty path due to being created at runtime for physics simulations #2442

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Original file line number Diff line number Diff line change
Expand Up @@ -1744,6 +1744,10 @@ internal void SynchronizeNetworkObjects(ulong clientId)
continue;
}

// ignore dynamically created scenes used for physics simulations
if (string.IsNullOrEmpty(scene.path))
continue;

var sceneHash = SceneHashFromNameOrPath(scene.path);

// This would depend upon whether we are additive or not
Expand Down