fix: server scene exclusion during synchronization for runtime generated scenes #2550
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This fix provides users with the ability to use
NetworkSceneManager.VerifySceneBeforeLoading
to exclude runtime generated scenes from being included in the scenes to be synchronized during the initial client synchronization.Based on PR-2442 submitted by user @brogan89
Changelog
NetworkSceneManager.VerifySceneBeforeLoading
to exclude runtime generated scenes from client synchronization.Testing and Documentation