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Modified the documentation of the Heuristic method (default action = previous action) #4174

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Jun 30, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -166,6 +166,7 @@ public override void OnActionReceived(float[] vectorAction)

public override void Heuristic(float[] actionsOut)
{
Array.Clear(actionsOut, 0, actionsOut.Length);
//forward
if (Input.GetKey(KeyCode.W))
{
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Original file line number Diff line number Diff line change
Expand Up @@ -261,6 +261,7 @@ public override void OnActionReceived(float[] vectorAction)

public override void Heuristic(float[] actionsOut)
{
System.Array.Clear(actionsOut, 0, actionsOut.Length);
if (Input.GetKey(KeyCode.D))
{
actionsOut[1] = 2f;
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2 changes: 2 additions & 0 deletions com.unity.ml-agents/Runtime/Agent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -766,6 +766,8 @@ public virtual void Initialize() {}
///
/// Your heuristic implementation can use any decision making logic you specify. Assign decision
/// values to the float[] array, <paramref name="actionsOut"/>, passed to your function as a parameter.
/// The same array will be reused between steps. It is up to the user to initialize
/// the values on each call, for example by calling `Array.Clear(actionsOut, 0, actionsOut.Length);`.
/// Add values to the array at the same indexes as they are used in your
/// <seealso cref="OnActionReceived(float[])"/> function, which receives this array and
/// implements the corresponding agent behavior. See [Actions] for more information
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