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Description
Issue created by Андрей Коробер as Bitbucket Issue #126 on 2017.03.11 18:05.
Gradient.cs:
protected override void Start()
{
targetGraphic = GetComponent<Graphic>();
}
should be changed to:
protected override void Awake()
{
targetGraphic = GetComponent<Graphic>();
}
because if gameobject is inactive on start, targetGraphic will not be setup, but ModifyMesh can be called when gameobject will become active.
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