The `game_round_win` entity's `RoundWin` input crashes the game when playing on King of the Hill maps. [Apparently, this is due to an infinite loop in `CTeamControlPointMaster::CalcNumRoundsRemaining`.](https://github.com/nosoop/SM-TFUtils/issues/7#issuecomment-1220930202) This seems unlikely after doing more research, check my second comment.