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This pull request adds support for team-colored cloak tinting to the invis material proxy, in a similar vein to the deprecated spy_invis material proxy.

Additionally, this also adds support for viewmodel cloak tinting. This is controlled by tf_viewmodel_cloak_tint; default value is 0.

Video showcasing how the invis proxy currently looks ingame. Notice the colorless weapons and cosmetics:

beforefix.mp4

Video showcasing how the invis proxy looks with this pull request:

afterfix.mp4

Bitl added a commit to BitlDevelopmentStudios/source-sdk-2013-bds-base that referenced this pull request Aug 21, 2025
@bobatealee bobatealee force-pushed the invis-proxy-tinting branch 2 times, most recently from 3691b72 to ba970f7 Compare September 16, 2025 01:51
- Added team color support to Invis proxy
- Added cloaking ragdoll support to Invis proxy
- Added `tf_viewmodel_cloak_tint convar` float (default: 0); controls color factor on viewmodels
- Skip checking for unused attribute every frame an object is cloaked
- Moved all player materials to Invis proxy; changed default value of `tf_teammate_max_invis` to account
@bobatealee bobatealee closed this Sep 16, 2025
@bobatealee bobatealee deleted the invis-proxy-tinting branch September 16, 2025 01:52
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