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2 changes: 1 addition & 1 deletion mp/src/game/server/ai_behavior_assault.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1257,7 +1257,7 @@ int CAI_AssaultBehavior::TranslateSchedule( int scheduleType )
break;

case SCHED_HOLD_RALLY_POINT:
if( HasCondition(COND_NO_PRIMARY_AMMO) | HasCondition(COND_LOW_PRIMARY_AMMO) )
if( HasCondition(COND_NO_PRIMARY_AMMO) || HasCondition(COND_LOW_PRIMARY_AMMO) )
{
return SCHED_RELOAD;
}
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2 changes: 1 addition & 1 deletion sp/src/game/server/ai_behavior_assault.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1257,7 +1257,7 @@ int CAI_AssaultBehavior::TranslateSchedule( int scheduleType )
break;

case SCHED_HOLD_RALLY_POINT:
if( HasCondition(COND_NO_PRIMARY_AMMO) | HasCondition(COND_LOW_PRIMARY_AMMO) )
if( HasCondition(COND_NO_PRIMARY_AMMO) || HasCondition(COND_LOW_PRIMARY_AMMO) )
{
return SCHED_RELOAD;
}
Expand Down