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Migrate recomposeHighlighter to Modifier.Node #197

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Mar 7, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ import androidx.compose.material.Button
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
Expand All @@ -43,7 +43,7 @@ class MainActivity : ComponentActivity() {

@Composable
private fun Content() {
var counter by remember { mutableStateOf(0) }
var counter by remember { mutableIntStateOf(0) }
Column(
Modifier
.fillMaxSize()
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -16,100 +16,140 @@

package com.example.android.compose.recomposehighlighter

import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.Stable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.composed
import androidx.compose.ui.draw.drawWithCache
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.drawscope.ContentDrawScope
import androidx.compose.ui.graphics.drawscope.Fill
import androidx.compose.ui.graphics.drawscope.Stroke
import androidx.compose.ui.graphics.lerp
import androidx.compose.ui.node.DrawModifierNode
import androidx.compose.ui.node.ModifierNodeElement
import androidx.compose.ui.node.invalidateDraw
import androidx.compose.ui.platform.InspectorInfo
import androidx.compose.ui.platform.debugInspectorInfo
import androidx.compose.ui.unit.dp
import java.util.Objects
import kotlin.math.min
import kotlinx.coroutines.Job
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch

/**
* A [Modifier] that draws a border around elements that are recomposing. The border increases in
* size and interpolates from red to green as more recompositions occur before a timeout.
*/
@Stable
fun Modifier.recomposeHighlighter(): Modifier = this.then(recomposeModifier)

// Use a single instance + @Stable to ensure that recompositions can enable skipping optimizations
// Modifier.composed will still remember unique data per call site.
private val recomposeModifier =
Modifier.composed(inspectorInfo = debugInspectorInfo { name = "recomposeHighlighter" }) {
// The total number of compositions that have occurred. We're not using a State<> here be
// able to read/write the value without invalidating (which would cause infinite
// recomposition).
val totalCompositions = remember { arrayOf(0L) }
totalCompositions[0]++

// The value of totalCompositions at the last timeout.
val totalCompositionsAtLastTimeout = remember { mutableStateOf(0L) }

// Start the timeout, and reset everytime there's a recomposition. (Using totalCompositions
// as the key is really just to cause the timer to restart every composition).
LaunchedEffect(totalCompositions[0]) {
fun Modifier.recomposeHighlighter(): Modifier = this.then(RecomposeHighlighterElement())

private class RecomposeHighlighterElement : ModifierNodeElement<RecomposeHighlighterModifier>() {

override fun InspectorInfo.inspectableProperties() {
debugInspectorInfo { name = "recomposeHighlighter" }
}

override fun create(): RecomposeHighlighterModifier = RecomposeHighlighterModifier()

override fun update(node: RecomposeHighlighterModifier) {
node.incrementCompositions()
}

// It's never equal, so that every recomposition triggers the update function.
override fun equals(other: Any?): Boolean = false

override fun hashCode(): Int = Objects.hash(this)
}

private class RecomposeHighlighterModifier : Modifier.Node(), DrawModifierNode {

private var timerJob: Job? = null

/**
* The total number of compositions that have occurred.
*/
private var totalCompositions: Long = 0
set(value) {
if (field == value) return
restartTimer()
field = value
invalidateDraw()
}

fun incrementCompositions() {
totalCompositions++
}

override fun onAttach() {
super.onAttach()
restartTimer()
}

override val shouldAutoInvalidate: Boolean = false

override fun onDetach() {
timerJob?.cancel()
}

/**
* Start the timeout, and reset everytime there's a recomposition.
*/
private fun restartTimer() {
if (!isAttached) return

timerJob?.cancel()
timerJob = coroutineScope.launch {
delay(3000)
totalCompositionsAtLastTimeout.value = totalCompositions[0]
totalCompositions = 0
invalidateDraw()
}
}

Modifier.drawWithCache {
onDrawWithContent {
// Draw actual content.
drawContent()
override fun ContentDrawScope.draw() {
// Draw actual content.
drawContent()

// Below is to draw the highlight, if necessary. A lot of the logic is copied from
// Modifier.border
val numCompositionsSinceTimeout =
totalCompositions[0] - totalCompositionsAtLastTimeout.value
// Below is to draw the highlight, if necessary. A lot of the logic is copied from Modifier.border

val hasValidBorderParams = size.minDimension > 0f
if (!hasValidBorderParams || numCompositionsSinceTimeout <= 0) {
return@onDrawWithContent
}
val hasValidBorderParams = size.minDimension > 0f
if (!hasValidBorderParams || totalCompositions <= 0) {
return
}

val (color, strokeWidthPx) =
when (numCompositionsSinceTimeout) {
// We need at least one composition to draw, so draw the smallest border
// color in blue.
1L -> Color.Blue to 1f
// 2 compositions is _probably_ okay.
2L -> Color.Green to 2.dp.toPx()
// 3 or more compositions before timeout may indicate an issue. lerp the
// color from yellow to red, and continually increase the border size.
else -> {
lerp(
Color.Yellow.copy(alpha = 0.8f),
Color.Red.copy(alpha = 0.5f),
min(1f, (numCompositionsSinceTimeout - 1).toFloat() / 100f)
) to numCompositionsSinceTimeout.toInt().dp.toPx()
}
}

val halfStroke = strokeWidthPx / 2
val topLeft = Offset(halfStroke, halfStroke)
val borderSize = Size(size.width - strokeWidthPx, size.height - strokeWidthPx)

val fillArea = (strokeWidthPx * 2) > size.minDimension
val rectTopLeft = if (fillArea) Offset.Zero else topLeft
val size = if (fillArea) size else borderSize
val style = if (fillArea) Fill else Stroke(strokeWidthPx)

drawRect(
brush = SolidColor(color),
topLeft = rectTopLeft,
size = size,
style = style
)
val (color, strokeWidthPx) =
when (totalCompositions) {
// We need at least one composition to draw, so draw the smallest border
// color in blue.
1L -> Color.Blue to 1f
// 2 compositions is _probably_ okay.
2L -> Color.Green to 2.dp.toPx()
// 3 or more compositions before timeout may indicate an issue. lerp the
// color from yellow to red, and continually increase the border size.
else -> {
lerp(
Color.Yellow.copy(alpha = 0.8f),
Color.Red.copy(alpha = 0.5f),
min(1f, (totalCompositions - 1).toFloat() / 100f),
) to totalCompositions.toInt().dp.toPx()
}
}
}

val halfStroke = strokeWidthPx / 2
val topLeft = Offset(halfStroke, halfStroke)
val borderSize = Size(size.width - strokeWidthPx, size.height - strokeWidthPx)

val fillArea = (strokeWidthPx * 2) > size.minDimension
val rectTopLeft = if (fillArea) Offset.Zero else topLeft
val size = if (fillArea) size else borderSize
val style = if (fillArea) Fill else Stroke(strokeWidthPx)

drawRect(
brush = SolidColor(color),
topLeft = rectTopLeft,
size = size,
style = style,
)
}
}