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Transparent Rendering of Isospheres Completely Screwed Up #853

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entropylost opened this issue Nov 13, 2020 · 5 comments
Closed

Transparent Rendering of Isospheres Completely Screwed Up #853

entropylost opened this issue Nov 13, 2020 · 5 comments
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior

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@entropylost
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Bevy version

0.3, 0.2.1, 0.2, latest

Operating system & version

Windows 10, Ubuntu 20.04

What you did

Rendered two transparent icospheres on top of each other.

What you expected to happen

I should be able to see both of them.

What actually happened

One of them clips the other, and it changes depending on viewing angle/

@entropylost
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image

@karroffel karroffel added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels Nov 13, 2020
@alice-i-cecile
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@iMplode-nZ, does this still occur with the new renderer?

@entropylost
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I haven't tested and I don't need to render isospheres any more.

@alice-i-cecile alice-i-cecile added the S-Needs-Investigation This issue requires detective work to figure out what's going wrong label Mar 21, 2022
@aevyrie
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aevyrie commented Apr 23, 2022

This is because bevy doesn't have order-independent transparency yet. See #2223

@aevyrie aevyrie removed the S-Needs-Investigation This issue requires detective work to figure out what's going wrong label Apr 23, 2022
@alice-i-cecile
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Sounds good. Closing in favor of #2223 then to keep this tidy.

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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
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