-
-
Notifications
You must be signed in to change notification settings - Fork 3.9k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Remove upcasting methods + Cleanup interned label code
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
UI render graph setup refactor
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18983
opened Apr 29, 2025 by
ickshonpe
Loading…
Distinguish .target() and .target in Trigger<Pointer<E>>
A-ECS
Entities, components, systems, and events
A-Pointers
Relating to Bevy pointer abstractions
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18982
opened Apr 29, 2025 by
Zeophlite
Loading…
Strip unused features from Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_asset
dependencies
A-Assets
#18979
opened Apr 29, 2025 by
bushrat011899
Loading…
Add Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
get_attributes_mut
for Mesh
A-Rendering
#18976
opened Apr 29, 2025 by
hukasu
Loading…
Add 'observe_target' method to 'RelatedSpawner'
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#18975
opened Apr 29, 2025 by
Glory2Antares
Loading…
Fix occlusion culling not respecting device limits
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Audio sink seek adopted
A-Audio
Sounds playback and modification
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18971
opened Apr 28, 2025 by
taj-holliday
Loading…
Platform-specific docs about the web's CursorGrabMode
A-Windowing
Platform-agnostic interface layer to run your app in
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18970
opened Apr 28, 2025 by
jf908
Loading…
Rename Events<E>::send methods to Events<E>::write.
A-ECS
Entities, components, systems, and events
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18966
opened Apr 28, 2025 by
shwwwa
Loading…
refactor ui/borders example to use new children! macro
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18962
opened Apr 28, 2025 by
ChristopherBiscardi
Loading…
Allow entities to be added to a relationship using the new spawn api
A-ECS
Entities, components, systems, and events
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18961
opened Apr 27, 2025 by
Freyja-moth
Loading…
Expose a new function for ViewTarget and MainTargetTextures
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18957
opened Apr 27, 2025 by
aojiaoxiaolinlin
Loading…
Replace FixedBitSet with SortedVecSet in Access
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18955
opened Apr 26, 2025 by
Trashtalk217
Loading…
Making so animation transition is non reliant on animation players, and transitions animation graph instead
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18954
opened Apr 26, 2025 by
Sirmadeira
Loading…
bevy_reflect: Split up the Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
std
module
A-Reflection
#18939
opened Apr 26, 2025 by
MrGVSV
Loading…
Added the additional documentation to the render_layers struct
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18937
opened Apr 25, 2025 by
goo3r
Loading…
Support all wgpu surface targets
A-Windowing
Platform-agnostic interface layer to run your app in
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18936
opened Apr 25, 2025 by
brianreavis
Loading…
Change the default visual box for Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
OverflowClipMargin
to PaddingBox
A-UI
#18935
opened Apr 25, 2025 by
ickshonpe
Loading…
bevy_ecs: forward Entities, components, systems, and events
type_id
in InfallibleSystemWrapper
A-ECS
#18931
opened Apr 25, 2025 by
jakobhellermann
Loading…
Add generic item support for Entities, components, systems, and events
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
RelationshipSourceCollection
A-ECS
#18925
opened Apr 25, 2025 by
Zeenobit
Loading…
Fixing a crash when minimizing a window with custom viewport. (#16704)
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18916
opened Apr 24, 2025 by
RuelYasa
Loading…
Fixes #18740, added the missing documentation for B parameter on Trigger.
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Component requirements shall need either Default or to be a unit struct.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#18911
opened Apr 24, 2025 by
coolcatcoder
Loading…
Add a method to clear all related entity to Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
EntityCommands
and friends
A-ECS
#18907
opened Apr 23, 2025 by
Brezak
Loading…
Previous Next
ProTip!
Follow long discussions with comments:>50.