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Pull requests list

Remove upcasting methods + Cleanup interned label code A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18984 opened Apr 29, 2025 by tim-blackbird Loading… 0.17
UI render graph setup refactor A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18983 opened Apr 29, 2025 by ickshonpe Loading…
Distinguish .target() and .target in Trigger<Pointer<E>> A-ECS Entities, components, systems, and events A-Pointers Relating to Bevy pointer abstractions C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18982 opened Apr 29, 2025 by Zeophlite Loading…
Strip unused features from bevy_asset dependencies A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18979 opened Apr 29, 2025 by bushrat011899 Loading…
Add get_attributes_mut for Mesh A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18976 opened Apr 29, 2025 by hukasu Loading…
Add 'observe_target' method to 'RelatedSpawner' A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18975 opened Apr 29, 2025 by Glory2Antares Loading…
Fix occlusion culling not respecting device limits A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18974 opened Apr 28, 2025 by greeble-dev Loading… 0.16.1
Audio sink seek adopted A-Audio Sounds playback and modification C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18971 opened Apr 28, 2025 by taj-holliday Loading…
Platform-specific docs about the web's CursorGrabMode A-Windowing Platform-agnostic interface layer to run your app in C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18970 opened Apr 28, 2025 by jf908 Loading…
Rename Events<E>::send methods to Events<E>::write. A-ECS Entities, components, systems, and events M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18966 opened Apr 28, 2025 by shwwwa Loading…
refactor ui/borders example to use new children! macro A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18962 opened Apr 28, 2025 by ChristopherBiscardi Loading…
Allow entities to be added to a relationship using the new spawn api A-ECS Entities, components, systems, and events S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18961 opened Apr 27, 2025 by Freyja-moth Loading…
Expose a new function for ViewTarget and MainTargetTextures A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18957 opened Apr 27, 2025 by aojiaoxiaolinlin Loading…
Replace FixedBitSet with SortedVecSet in Access A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18955 opened Apr 26, 2025 by Trashtalk217 Loading…
Making so animation transition is non reliant on animation players, and transitions animation graph instead A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18954 opened Apr 26, 2025 by Sirmadeira Loading…
bevy_reflect: Split up the std module A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18939 opened Apr 26, 2025 by MrGVSV Loading…
Added the additional documentation to the render_layers struct C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18937 opened Apr 25, 2025 by goo3r Loading…
Support all wgpu surface targets A-Windowing Platform-agnostic interface layer to run your app in D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18936 opened Apr 25, 2025 by brianreavis Loading…
Change the default visual box for OverflowClipMargin to PaddingBox A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18935 opened Apr 25, 2025 by ickshonpe Loading…
bevy_ecs: forward type_id in InfallibleSystemWrapper A-ECS Entities, components, systems, and events
#18931 opened Apr 25, 2025 by jakobhellermann Loading…
Add generic item support for RelationshipSourceCollection A-ECS Entities, components, systems, and events D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18925 opened Apr 25, 2025 by Zeenobit Loading…
Fixing a crash when minimizing a window with custom viewport. (#16704) A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18916 opened Apr 24, 2025 by RuelYasa Loading…
Fixes #18740, added the missing documentation for B parameter on Trigger. A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18914 opened Apr 24, 2025 by mhsalem36 Loading… 0.17
Component requirements shall need either Default or to be a unit struct. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18911 opened Apr 24, 2025 by coolcatcoder Loading…
Add a method to clear all related entity to EntityCommands and friends A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#18907 opened Apr 23, 2025 by Brezak Loading…
ProTip! Follow long discussions with comments:>50.