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The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implem…

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awesome-z-machine

A curated list of awesome things related to the z-machine, ZIL (Zork Implementation Language) programming, and Infocom.

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system.

This tiny archive attempts to collect key z-machine documents.

Z-Machine Overview

  • https://en.wikipedia.org/wiki/Z-machine

    The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system.

  • A Short History of the Z-machine

    Infocom made six main Versions of the Z-machine and several minor variant forms. These are recognisably similar but with labyrinthine differences, like different archaic dialects of the same language. (The archaeological record stops sharply in 1989 when the civilisation in question collapsed.)

  • The Z-Machine Standards Document v1.1 // 24 Feb 2014

    • PDF Version

      The Z-machine was created on a coffee table in Pittsburgh in 1979. It is an imaginary computer whose programs are adventure games, and is well-adapted to its task, implementing complex games remarkably compactly. They were still perhaps 100K long, too large for the memory of the home computers of their day, and the Z-machine seems to have made the first usage of virtual memory on a microcomputer. Further ahead of its time was the ability to efficiently save and restore the entire execution state.

  • Z-Machine // ifwiki.org

    The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files, or Z-code files), and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code.

    The compiler (called Zilch) which Infocom used to produce its story files has never been released, although documentation of the language used (called ZIL, for Zork Implementation Language) is still in existence.

    The "Z" of Z-machine stands for Zork, Infocom's first adventure game. Z-code files usually have names ending in .z1, .z2, .z3, .z4, .z5, .z6, .z7 or .z8 (and occasionally .dat), where the number is the version number of the Z-machine on which the file is intended to be run, as given by the first byte of the story file.

  • Digital Antiquarian Z-Machine articles:

ZIL Overview

ZIL is short for Zork Implementation Language, a programming language developed by Infocom and based on MDL, which itself is a version of Lisp.

MDL Resources

MDL (Model Development Language,or colloquially also referred to as More Datatypes than Lisp or MIT Design Language is a programming language, a descendant of the language Lisp. Its initial purpose was to provide high level language support for the Dynamic Modeling Group at Massachusetts Institute of Technology's (MIT) Project MAC. It was initially developed in 1971 on a PDP-10 computer on a time-sharing operating system named Incompatible Timesharing System (ITS).

From: https://en.wikipedia.org/wiki/MDL_(programming_language)

Lisp Resources

The Lisp language is the oldest and most widely used functional language. Lisp is essentially typeless, but originally had two types of data objects: atoms and lists. Indeed, Lisp stands for “LISt Processing.” Lisp has long been a popular language for applications in artificial intelligence.

From: https://www.sciencedirect.com/topics/computer-science/lisp

Tools

ZILF

ZILF is an open-source ZIL compiler, Z-machine assembler, world model, and related tools written by Jesse McGrew. ZILF has been said to stand for either Zork Implementation Language of the Future or The ZIL Implementation You Really, Really Like. It is written in C#, and runs under Windows, or under MacOS or Linux using Mono. It takes ZIL source code and compiles it into Z-machine assembly code, which is then passed to ZAPF to make the final Z-code story file.

ZIL Documentation

ZIL Tutorials

ZIL Source

Inform

Since its invention (by Graham Nelson in 1993), Inform has been used to design some hundreds of works of interactive fiction, in eight languages, reviewed in periodicals ranging in specialisation from XYZZYnews to The New York Times. It accounts for around ten thousand postings per year to Internet newsgroups. Having started as a revival of the then-disused Infocom adventure game format, the Z-Machine, Inform came full circle when it produced Infocom's only text game of the 1990s: Zork: The Undiscovered Underground, by Mike Berlyn and Marc Blank.

Inform 6

Inform 7

Infocom

Infocom Source Code

Historical Source

A collection of Infocom source code files, for education and perusal.

See Zarf's 'The Obsessively Complete Infocom Catalog' for more information on these source files.

About

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implem…

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