Hi, is it possible to output a Mesh without the DefaultMaterial light and lightshader? [Warn] Material with name 'DefaultMaterial' has an opacity value of 0. Meshes rendered with this material will be fully transparent! This is what I have at the beginning of my file after converting an STL file. <defs> <shader id="DefaultMaterial" script="urn:xml3d:shader:phong"> <float3 name="diffuseColor">0.6 0.6 0.6 </float3> <float3 name="specularColor">0.6 0.6 0.6 </float3> <float3 name="emissiveColor">0 0 0 </float3> <float name="shininess">0</float> <float name="transparency">1</float> </shader> </defs> Thanks a lot