This repository was archived by the owner on Feb 22, 2018. It is now read-only.
This repository was archived by the owner on Feb 22, 2018. It is now read-only.
investigate why we need to resolve compilation units again #1
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computeLibraryElement used to be enough to compute the resolved tree for anything reachable from a library. However, getResolvedCompilationUnit2 sometimes returns null. Doing resolveCompilationUnit
returns the right thing, but seems like this might be running the resolver more than necessary.
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