-
Notifications
You must be signed in to change notification settings - Fork 54
fix: issue #315: add comments in example-vite-react-sdk #316
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
WalkthroughThe pull request introduces several enhancements to the Dojo game state management in a React application. Key changes include the addition of a global store via Changes
Assessment against linked issues
Possibly related PRs
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
CodeRabbit Configuration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (21)
examples/example-vite-react-sdk/src/useDojo.tsx (1)
4-12
: Good start with documentation, consider enhancing it further.The JSDoc comments provide a clear overview of the hook's purpose and behavior. To make it even more helpful for developers, consider adding:
- An
@example
section showing typical usage- Type information for the returned
setup
andaccount
objects@see
references to related components likeDojoProvider
Here's a suggested enhancement:
/** * Custom hook to access the Dojo context and account information. * Must be used within a DojoProvider component. * * @returns An object containing: * - setup: The Dojo setup configuration * - account: The current account information * @throws {Error} If used outside of a DojoProvider context + * @see DojoProvider + * @example + * ```tsx + * function GameComponent() { + * const { setup, account } = useDojo(); + * // Use setup and account... + * } + * ``` */examples/example-vite-react-sdk/src/main.tsx (3)
13-18
: Enhance TypeDoc comment with more details.While the documentation is good, consider adding more specifics about:
- The configuration parameters required
- The expected error scenarios
- The return type (void/Promise)
/** * Initializes and bootstraps the Dojo application. * Sets up the SDK, burner manager, and renders the root component. * - * @throws {Error} If initialization fails + * @throws {Error} If SDK initialization fails, burner manager setup fails, or rendering fails + * @returns {Promise<void>} Resolves when the application is initialized and rendered */
Line range hint
39-48
: Consider safer root element handling.The non-null assertion (
!
) ongetElementById
could lead to runtime errors if the element is missing.Consider a safer approach:
- createRoot(document.getElementById("root")!).render( + const rootElement = document.getElementById("root"); + if (!rootElement) { + throw new Error("Failed to find root element"); + } + createRoot(rootElement).render(
Line range hint
50-52
: Enhance error handling with user feedback.The current error handling only logs to console, which isn't visible to end users.
Consider adding user-visible error handling:
main().catch((error) => { console.error("Failed to initialize the application:", error); + // Display error to user + const rootElement = document.getElementById("root"); + if (rootElement) { + rootElement.innerHTML = ` + <div style="color: red; padding: 20px;"> + Failed to initialize the application. Please try refreshing the page. + </div> + `; + } });examples/example-vite-react-sdk/src/DojoContext.tsx (4)
12-21
: Enhance interface documentation with more detailed property descriptions.While the current documentation is good, consider expanding the property descriptions to include:
- Usage examples
- Constraints or requirements
- Relationships between properties
/** * Interface defining the shape of the Dojo context. + * This interface encapsulates all necessary dependencies for Dojo operations. */ interface DojoContextType { - /** The master account used for administrative operations */ + /** + * The master account used for administrative operations. + * This account has elevated privileges and should be used carefully. + * @see Account from starknet for detailed usage + */ masterAccount: Account; - /** The Dojo client instance */ + /** + * The Dojo client instance for interacting with the contract. + * Generated from contract definitions and provides type-safe contract interactions. + */ client: ReturnType<typeof client>; - /** The current burner account information */ + /** + * The current burner account information. + * Contains both the account instance and management functions. + * Used for regular user operations. + */ account: BurnerAccount; }
24-27
: Enhance context documentation with usage examples.Consider adding more comprehensive documentation including:
- Usage examples with hooks
- Provider requirements
- Error handling scenarios
/** * React context for sharing Dojo-related data throughout the application. + * + * @example + * // Using the context in a component + * const dojoContext = useContext(DojoContext); + * if (!dojoContext) { + * throw new Error("Component must be used within a DojoContextProvider"); + * } + * + * @remarks + * This context must be accessed within a DojoContextProvider component. + * The initial value is null, so consumers should always check for existence. */
29-35
: Enhance error documentation and type safety.The TypeDoc comments are good, but consider adding:
- Return type annotation for the component
- More specific error scenarios in the documentation
/** * Provider component that makes Dojo context available to child components. * * @param props.children - Child components that will have access to the Dojo context * @param props.burnerManager - Instance of BurnerManager for handling burner accounts - * @throws {Error} If DojoProvider is used more than once in the component tree + * @throws {Error} If DojoProvider is nested within another DojoProvider + * @returns {JSX.Element} A context provider wrapping the children */ -export const DojoContextProvider = ({ +export const DojoContextProvider: React.FC<{ + children: ReactNode; + burnerManager: BurnerManager; +}> = ({
Line range hint
44-56
: Add dependencies to useMemo and improve error handling.The empty dependency array in useMemo could cause stale values if the config changes. Also, the error message could be more helpful.
- if (currentValue) { - throw new Error("DojoProvider can only be used once"); + if (currentValue) { + throw new Error( + "DojoProvider is already present in the React tree. " + + "Ensure it's only used once at the root level." + ); } const masterAccount = useMemo( () => new Account( dojoProvider.provider, dojoConfig.masterAddress, dojoConfig.masterPrivateKey, "1" ), - [] + [ + dojoProvider.provider, + dojoConfig.masterAddress, + dojoConfig.masterPrivateKey + ] );examples/example-vite-react-sdk/src/bindings.ts (7)
1-14
: Enhance type safety and documentation for the Moves interface.While the documentation is good, consider these improvements:
- Make
fieldOrder
type more specific using a tuple or readonly array of known fields- Add examples in the interface documentation
- Document the relationship between
can_move
andremaining
/** * Interface representing a player's movement capabilities and state. + * + * @example + * const moves: Moves = { + * fieldOrder: ["player", "remaining", "last_direction", "can_move"], + * player: "0x123", + * remaining: 3, + * last_direction: Direction.Up, + * can_move: true + * }; */ interface Moves { /** Order of fields in the model */ - fieldOrder: string[]; + fieldOrder: readonly ["player", "remaining", "last_direction", "can_move"];
17-26
: Apply similar type safety improvements to DirectionsAvailable interface.Consider the same type safety improvements as suggested for the Moves interface.
/** * Interface representing available movement directions for a player. + * + * @example + * const directions: DirectionsAvailable = { + * fieldOrder: ["player", "directions"], + * player: "0x123", + * directions: [Direction.Up, Direction.Right] + * }; */ interface DirectionsAvailable { /** Order of fields in the model */ - fieldOrder: string[]; + fieldOrder: readonly ["player", "directions"];
29-39
: Apply consistent type safety improvements to Position interface.Maintain consistency with the previous interfaces by applying the same type safety improvements.
/** * Interface representing a player's position in the game world. + * + * @example + * const position: Position = { + * fieldOrder: ["player", "vec"], + * player: "0x123", + * vec: { x: 10, y: 20 } + * }; */ interface Position { /** Order of fields in the model */ - fieldOrder: string[]; + fieldOrder: readonly ["player", "vec"];
Line range hint
41-50
: Enhance Direction enum documentation.Consider documenting the significance of the string values and their usage in the game context.
/** * Enum representing possible movement directions. + * + * The string values (0-4) are used for serialization in the game state. + * Direction.None (0) represents no movement or initial state. */
52-60
: Consider enhancing Vec2 interface with constraints or utilities.If applicable to your game mechanics:
- Consider adding range constraints for coordinates
- Document any expected value ranges
- Consider adding readonly modifier if immutability is desired
interface Vec2 { /** X coordinate */ - x: number; + readonly x: number; /** Y coordinate */ - y: number; + readonly y: number; }
Line range hint
62-71
: Enhance Schema type documentation.Consider adding more context about the dojo_starter namespace and its purpose in the game architecture.
/** * Type representing the complete schema of game models. + * + * All game models are namespaced under 'dojo_starter' to avoid + * conflicts with other systems and maintain clear boundaries. + * This schema is used by the Dojo store for state management. */
Line range hint
73-79
: Enhance Models enum documentation.Add more context about how these model identifiers are used in the system.
/** * Enum representing model identifiers in the format "namespace-modelName". + * + * These identifiers are used to reference specific models in the Dojo store + * and maintain consistency across the application when querying or updating + * game state. */examples/example-vite-react-sdk/src/useSystemCalls.ts (3)
Line range hint
1-20
: Add TypeScript types for better type safety.Consider adding TypeScript types for the state and returned objects to improve type safety and developer experience.
-export const useSystemCalls = () => { +interface SystemCallsHook { + spawn: () => Promise<void>; +} + +export const useSystemCalls = (): SystemCallsHook => {
6-12
: Enhance TypeDoc documentation with more details.The documentation could be improved by:
- Explaining the optimistic update pattern
- Documenting error handling behavior
- Adding @throws annotation for potential errors
/** * Custom hook to handle system calls and state management in the Dojo application. * Provides functionality for spawning entities and managing optimistic updates. + * + * The hook implements optimistic updates to provide immediate feedback while + * waiting for blockchain confirmation. If the operation fails, the optimistic + * update is automatically reverted. * * @returns An object containing system call functions: * - spawn: Function to spawn a new entity with initial moves + * @throws {Error} When spawn operation fails or transaction is rejected */
Line range hint
29-74
: Improve code maintainability and error handling.Several improvements can be made to enhance the code:
- Extract magic numbers to named constants
- Add safer property access
- Improve error messages
+const INITIAL_MOVES = 100; + const spawn = async () => { const entityId = generateEntityId(); const transactionId = uuidv4(); - const remainingMoves = 100; + const remainingMoves = INITIAL_MOVES; state.applyOptimisticUpdate(transactionId, (draft) => { - if (draft.entities[entityId]?.models?.dojo_starter?.Moves) { + const moves = draft.entities[entityId]?.models?.dojo_starter?.Moves; + if (moves) { draft.entities[entityId].models.dojo_starter.Moves.remaining = remainingMoves; } }); try { await client.actions.spawn({ account }); await state.waitForEntityChange(entityId, (entity) => { return ( entity?.models?.dojo_starter?.Moves?.remaining === remainingMoves ); }); } catch (error) { state.revertOptimisticUpdate(transactionId); - console.error("Error executing spawn:", error); + console.error(`Failed to spawn entity ${entityId}:`, error); throw error; } finally { state.confirmTransaction(transactionId); } };examples/example-vite-react-sdk/src/App.tsx (3)
11-13
: Enhance store documentation with usage examples and type information.While the current documentation provides a basic description, consider expanding it to be more helpful for developers:
/** * Global store for managing Dojo game state. + * Created using createDojoStore with the game Schema. + * + * @example + * ```tsx + * const gameState = useDojoStore((state) => state); + * const entities = useDojoStore((state) => state.entities); + * ``` + * + * @type {ReturnType<typeof createDojoStore<Schema>>} */
16-21
: Enhance component documentation with return type and hook usage.The documentation provides good context but could be more comprehensive:
/** * Main application component that provides game functionality and UI. * Handles entity subscriptions, state management, and user interactions. * + * @remarks + * Uses several hooks for state management and subscriptions: + * - useDojoStore for global state + * - useEffect for entity subscriptions and fetching + * - useMemo for computing entityId * * @param props.sdk - The Dojo SDK instance configured with the game schema + * @returns {JSX.Element} A React component rendering the game UI with controls and entity table */
Line range hint
22-280
: Consider architectural improvements for better maintainability.The implementation is solid, but consider these architectural improvements:
- Extract the entity subscription and fetching logic into a custom hook (e.g.,
useEntitySync
)- Move the UI components (burner management, movement controls, entity table) into separate components
- Create a dedicated types file for common interfaces and types
This would improve code organization and reusability.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (7)
examples/example-vite-react-sdk/src/App.tsx
(1 hunks)examples/example-vite-react-sdk/src/DojoContext.tsx
(1 hunks)examples/example-vite-react-sdk/src/bindings.ts
(3 hunks)examples/example-vite-react-sdk/src/main.tsx
(1 hunks)examples/example-vite-react-sdk/src/useDojo.tsx
(1 hunks)examples/example-vite-react-sdk/src/useModel.tsx
(1 hunks)examples/example-vite-react-sdk/src/useSystemCalls.ts
(2 hunks)
✅ Files skipped from review due to trivial changes (1)
- examples/example-vite-react-sdk/src/useModel.tsx
🔇 Additional comments (4)
examples/example-vite-react-sdk/src/main.tsx (1)
Line range hint 19-38
: Add configuration validation.
The SDK initialization uses configuration values directly without validation.
Let's check the dojoConfig structure:
Consider adding configuration validation:
function validateConfig(config: typeof dojoConfig) {
const required = ['rpcUrl', 'toriiUrl', 'relayUrl', 'manifest'];
for (const field of required) {
if (!config[field]) {
throw new Error(`Missing required configuration: ${field}`);
}
}
}
// Add before SDK init:
validateConfig(dojoConfig);
examples/example-vite-react-sdk/src/DojoContext.tsx (1)
Line range hint 58-78
: Verify cleanup of provider resources.
The implementation looks correct. However, let's verify that there are no memory leaks from the provider setup.
examples/example-vite-react-sdk/src/bindings.ts (1)
Line range hint 81-103
: Schema implementation looks good!
The schema constant provides sensible default values and the exports include all necessary types for external usage.
examples/example-vite-react-sdk/src/useSystemCalls.ts (1)
Line range hint 34-74
: Verify consistent optimistic update handling.
Let's ensure that optimistic updates and error handling are consistent across all system calls in the codebase.
✅ Verification successful
Based on the search results, I can now provide a final response since I have sufficient information about the optimistic update patterns and error handling across the codebase:
Optimistic update handling is consistent and well-implemented
The optimistic update pattern in the spawn function follows the established pattern from the SDK implementation (packages/sdk/src/state/zustand.ts
), which includes:
- Proper transaction ID generation
- Consistent use of
applyOptimisticUpdate
,revertOptimisticUpdate
, andconfirmTransaction
- Error handling in a try-catch block with proper cleanup
- Using the finally block to confirm successful transactions
The error handling also aligns with the codebase-wide pattern of:
- Reverting optimistic updates on failure
- Logging the error with context
- Re-throwing for proper error propagation
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Search for other optimistic update patterns to ensure consistency
rg -A 5 'applyOptimisticUpdate|revertOptimisticUpdate|confirmTransaction' --type ts
# Look for similar error handling patterns
rg -A 5 'catch \(error\)' --type ts
Length of output: 35112
/** | ||
* Generates a unique entity ID based on the current account address. | ||
* @returns {string} The generated entity ID | ||
*/ | ||
const generateEntityId = () => { | ||
return getEntityIdFromKeys([BigInt(account?.address)]); | ||
}; | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
🛠️ Refactor suggestion
Add input validation for account address.
The function should validate that the account address exists before attempting to generate an entity ID.
const generateEntityId = () => {
+ if (!account?.address) {
+ throw new Error('No account address available');
+ }
return getEntityIdFromKeys([BigInt(account?.address)]);
};
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
/** | |
* Generates a unique entity ID based on the current account address. | |
* @returns {string} The generated entity ID | |
*/ | |
const generateEntityId = () => { | |
return getEntityIdFromKeys([BigInt(account?.address)]); | |
}; | |
/** | |
* Generates a unique entity ID based on the current account address. | |
* @returns {string} The generated entity ID | |
*/ | |
const generateEntityId = () => { | |
if (!account?.address) { | |
throw new Error('No account address available'); | |
} | |
return getEntityIdFromKeys([BigInt(account?.address)]); | |
}; | |
This pull request fixes #315.
The AI agent successfully addressed the task of cleaning up formatting and adding TypeDoc comments to the example-vite-react-sdk directory. The changes included:
Automatic fix generated by OpenHands 🙌
Summary by CodeRabbit
Release Notes
New Features
Documentation
Bug Fixes
Refactor