Description
yeah a native arm64 build would be nice i guess... i cant get it to work myself and i think it attract a wide audience imo
Tracking:
- Assimp - OSX arm64
- Assimp - Win arm64
- Assimp - Linux arm64
- DXVK - Win arm64
- DXVK - Linux arm64
- DirectStorage - Win arm64
- GLFW - OSX arm64
- GLFW - Win arm64
- GLFW - Linux arm64
- MoltenVK
- OpenAL Soft - OSX arm64
- OpenAL Soft - Win arm64
- OpenAL Soft - Linux arm64
- ANGLE - OSX arm64
- ANGLE - Win arm64
- ANGLE - Linux arm64
- SDL - OSX arm64
- SDL - Win arm64
- SDL - Linux arm64
- SPIR-V Cross - Linux arm64
- SPIR-V Cross - OSX arm64
- SPIR-V Cross - Win arm64
- SPIR-V Reflect - Linux arm64
- SPIR-V Reflect - OSX arm64
- SPIR-V Reflect - Win arm64
- Shaderc - Linux arm64
- Shaderc - OSX arm64
- Shaderc - Win arm64
- Vkd3d - Linux arm64
- Vulkan Loader - OSX arm64
- Vulkan Loader - Win arm64
- Vulkan Loader - Linux arm64
- SwiftShader - OSX arm64
- SwiftShader - Win arm64
- SwiftShader - Linux arm64
- WGPU - OSX arm64
- WGPU - Win arm64
- WGPU - Linux arm64
Metadata
Metadata
Assignees
Type
Projects
Status
Done