Description
SDK use firebase_unity_sdk_1.0.0
Manual use https://firebase.google.com/docs/unity/setup
On
Setup for Android
Add the SDK to your app
5. Add the google-services.json file to the project.
Drag the google-services.json downloaded from the Firebase console into any folder in your project.
I have error:
Win32Exception: ApplicationName='python', CommandLine='"D:/testP/Firebase/analytics/testapp/Assets..\Assets\Firebase\Editor\generate_xml_from_google_services_json.py" -i "Assets/FireBaseConfig/google-services.json" -l', CurrentDirectory='D:\testP\Firebase\analytics\testapp'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2 envVars, GooglePlayServices.IOHandler ioHandler)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.RunResourceGenerator (System.String arguments, Boolean showCommandLine)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.ReadBundleIds (System.String googleServicesFile)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.CheckBundleId (System.String newBundleId, System.String googleServicesFile)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.UpdateJson ()
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:222)