Fix bundle state and produce executed block #223
Merged
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This PR adds Executed block to the OpBuilderPayload.
Previously we were setting in to None.
Changes made: we were performing merge_transitions multiple times, that was the reason for not using executed block, because it was messing with trie_outputs.
I've made the following:
In the beginning of the build_block we are saving the current transition state.
Then we merge them and produce bundle
In the end of the function we are cleaning up the bundle and return back old transition state.
Another change is that we don't send flashblock and don't update best_payload if we receive engine_getPayload
📝 Summary
💡 Motivation and Context
✅ I have completed the following steps:
make lint
make test